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Creating textured x3d/wrl for sandstone printing

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Creating textured x3d/wrl for sandstone printing [message #70707] Sat, 29 June 2013 06:22 UTC
avatar flyingcat  is currently offline flyingcat
Messages: 0
Registered: July 2011
Go to my shop
Junior Member
Hello everyone,

I model with alibre (now geomagic) and like it. Now, for the first time, I want to create a colored object for full-color sandstone printing - an architectural model of a house.

Alibre does not support exporting to x3d or wrl, so I tried zbrush and a few other applications. However, they all seem more tailored towards artistic texture painting rather than scientifically accurate coloring. I'd like to be able to assign a color to each triangle/quad in my mesh, whereas these applications allow me to assign a color to vertices, meaning adjacent triangles share a color around a common point, which is not what I want (because, for example, a wall and a floor have different colors but share a corner).

Any recommendation how best to achieve this or which software to use would be greatly appreciated. Software license costs are, within reason, not a problem.

Thank y'all!


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