| Whole object is non-manifold, 20.3MB stl file [message #6702] Sun, 20 September 2009 23:05 UTC |
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It would appear that my model is suffering from multiple problems. I am proficient in Illustrator and Sketchup, but Blender is a bit overwhelming my first time in.
First, the main logo consists of just under 300K vertices, most of which are completely pointless. Is there some tool I can use which will automatically eliminate vectors which do not create an angled face?
Second, I followed the tutorial to resolve the non-manifold error, but my entire model (all 300,312 edges) are selected. Perhaps there is a tiny hole somewhere in my shape, but I can't find it. Is there a script or easy means to locate that?
Thanks!
Attachment: soap.stl.zip
(Size: 918.78KB, Downloaded 130 time(s))
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| Re: Whole object is non-manifold, 20.3MB stl file [message #6703 is a reply to message #6702 ] Mon, 21 September 2009 00:24 UTC |
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Okay, despite being pretty sure I'd removed duplicates once before, did it again and reduced the model down from 300K edges to 19.5K edges. A significant improvement, to be sure. I suppose now it is not as essential to reduce the number of worthless polys in the main logo, but it would be nice.
The non-manifold bits left over are a gnarly bit of nearly hidden shapes that I could just as easily do without.
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| Re: Whole object is non-manifold, 20.3MB stl file [message #6705 is a reply to message #6703 ] Mon, 21 September 2009 02:42 UTC |
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Here's your main problem. Red indicates flipped normals.

I've attatched the fixed file for you, but I still think it'll need some work. A lot of your conversion artifacts are quite small and will probably flag the shapeways systems for minimum feature size.
I recommend exploding your model into shells, deleting all the unnecessary junk, and then boolean everything back together.
Also, converted your model to mm.
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