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icon4.gif  What are these speckles? [message #63799] Mon, 11 March 2013 11:19 UTC Go to next message
avatar UniverseBecoming is currently online UniverseBecoming
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I tried numerous creation methods for the two acceptable formats, but everything I tried gave me these speckles from the default renderer.
http://images1.sw-cdn.net/model/picture/674x501_966876_864759_1362997697.jpg

Also, a few of these same speckles can be seen in the default render of this popular figurine.
http://images1.sw-cdn.net/model/picture/674x501_508710_565079_1347488421.jpg

You can see them in front of the ear, on the nose, rear leg and on the side of the torso. However, I looked at numerous other default images pertaining to this material and the images look perfect. I'm assuming it is related to the topology and I think if I submitted a perfect quadrilateral mesh it would look great in the default render, yet, their can't be that many people submitting perfectly renderable meshes. Or am I wrong?

Anyway, let me know what you think. I'd like to do some products in this material, but I would need to correct this issue before moving forward.

James






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What are these speckles? [message #63970 is a reply to message #63799 ] Wed, 13 March 2013 10:32 UTC Go to previous messageGo to next message
avatar shariff  is currently offline shariff
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u could always use the despeckle filter in gimp or maybe other image editing and creating softwares.

if u use blender like me try raising the render sample value some in the render panel.
Re: What are these speckles? [message #63977 is a reply to message #63970 ] Wed, 13 March 2013 11:21 UTC Go to previous messageGo to next message
avatar UniverseBecoming is currently online UniverseBecoming
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Those are great tips! Thanks for posting! Smile

But no, I'm not doing the render for that. That's Shapeways' autonomously rendered image that shows up when you upload a 3D file. Here's my render,

http://images1.sw-cdn.net/model/picture/674x501_966876_864818_1362997713.jpg


Mine is perfect as you can see. When I get some time I'll work on seeing exactly why Shapeways' render engine is doing this. It has something to do with the underlying topology I'm sure.

Oh and I forgot to provide attribution. The cartoon artist that did the drawing this model is based from is Francesca Hause. Her website can be found here and the actual drawing can be found here.

The unicorn, as seen on Shapeways' front page is by HashBrony.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What are these speckles? [message #64079 is a reply to message #63977 ] Thu, 14 March 2013 14:22 UTC Go to previous messageGo to next message
avatar wedge  is currently offline wedge
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Hmm how do you apply the color? With a Texture?
I have seen similar Artefacts on other Systems, where the Texture or the UV map was the Problem.
Re: What are these speckles? [message #64081 is a reply to message #64079 ] Thu, 14 March 2013 14:34 UTC Go to previous messageGo to next message
avatar UniverseBecoming is currently online UniverseBecoming
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Yeah, I have an image map texture on this model, but it will also work by doing vertex color and no image map. In both instances the speckles appear.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What are these speckles? [message #64088 is a reply to message #64081 ] Thu, 14 March 2013 15:57 UTC Go to previous messageGo to next message
avatar wedge  is currently offline wedge
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Hmm,
if you browse throug the shop the most colored objects with curved Shapes has this speckles.
http://www.shapeways.com/model/810424/guybrush-voodoo-doll.h tml?li=productBox-search
http://www.shapeways.com/model/934199/spyro-the-dragon.html? li=shortUrl
seems to be a feature of the renderer ...

Object with no curves has no speckles:
http://www.shapeways.com/model/248085/mariorama.html?li=prod uctBox-search
Re: What are these speckles? [message #64092 is a reply to message #64088 ] Thu, 14 March 2013 16:09 UTC Go to previous messageGo to next message
avatar UniverseBecoming is currently online UniverseBecoming
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Good find. I'll keep this in mind next time I work on this.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What are these speckles? [message #64106 is a reply to message #64092 ] Thu, 14 March 2013 18:42 UTC Go to previous messageGo to next message
avatar UniverseBecoming is currently online UniverseBecoming
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Ok, I uploaded a sphere that has perfect topology and still got the speckles. I then uploaded the same sphere but rotated it 90 degrees before uploading. If you have a compatible browser you'll be able to see, in the APNG below, that the speckles do not change position when blinking between the two images that correspond to the two uploads. Thus confirming that I was wrong about thinking that it could have something to do with topology.

http://oi47.tinypic.com/1565sfl.jpg


Based on Wedge's observation it is some kind of error rooted in the way the render engine interprets curved surfaces.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What are these speckles? [message #64257 is a reply to message #64106 ] Sat, 16 March 2013 17:12 UTC Go to previous messageGo to next message
avatar shariff  is currently offline shariff
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oh i see ur on about the shapeways version of ur 36o deg view that's something that will never change cos that's how the actual machines print out the objects we model, pure topology, i've been told also that only polished materials will be smooth and clean surfaced unless u really raise the toplogy but that raises the polycount greatly, remember 1,000,000 polys is all they accept as a limit and that adds quickly in 3d modeling for models u want to make on shapeways.

[Updated on: Sat, 16 March 2013 17:19 UTC]

Re: What are these speckles? [message #64275 is a reply to message #64257 ] Sun, 17 March 2013 04:15 UTC Go to previous messageGo to next message
avatar UniverseBecoming is currently online UniverseBecoming
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That's great advice, but the topology has nothing to do with it as you see by the results of my sphere experiment. Smile I just finish a cartoon husky design of my own and the speckles are really bad on this one. See the default image here,

http://images1.sw-cdn.net/model/picture/674x501_979235_879074_1363464934.jpg


The 3D viewer rendering system works fine, for models under 64 megabytes, if over 64 megs the 3D viewer doesn't activate. It is using a complete different rendering engine as far as I can tell.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What are these speckles? [message #64808 is a reply to message #64275 ] Mon, 25 March 2013 11:01 UTC Go to previous messageGo to next message
avatar bartv  is currently offline bartv
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Hmmm weird. I think it's related to the ambient occlusion pass. Is the geometry in the affected areas completely flat, or does it contain micro geometry? (Hairs, fur?)

Bart


Community Manager Europe | Shapeways
Re: What are these speckles? [message #64986 is a reply to message #64808 ] Wed, 27 March 2013 13:26 UTC Go to previous messageGo to next message
avatar UniverseBecoming is currently online UniverseBecoming
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The sphere I experimented with is a prefect polygonal sphere with no surface deviations at all. If you can see my animated PNG above (needs a compatible web browser to see it) You'll see that the topology has nothing to do with it. That is the same sphere rotated 90 degrees, yet the speckles don't change position. The two images were taken from two different uploads of the same sphere; the only difference was I rotated it 90 degrees.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What are these speckles? [message #65034 is a reply to message #64986 ] Wed, 27 March 2013 20:29 UTC Go to previous messageGo to next message
avatar stop4stuff  is currently offline stop4stuff
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Hang on, I just cleaned my screen - most of the speckles are gone, but the ones that remain just look to be a moire effect of the rendering. But then again I am reg/green colourblind.

Paul
Re: What are these speckles? [message #65174 is a reply to message #65034 ] Sat, 30 March 2013 15:23 UTC Go to previous message
avatar UniverseBecoming is currently online UniverseBecoming
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Oh wait, I cleaned my screen too. PROBLEM SOLVED! HAHAHA! Laughing

I did see this same error before long ago. It's been too long though and I can't remember what rendering software I saw it in.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.

 
   
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