| Automatic color model rejection [message #63848] Tue, 12 March 2013 02:24 UTC |
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I've been trying to upload my full color model that I created in Blender. I followed 2 separate Blender tutorials. I changed the model to mimic the one on shapeways, meaning I have each blender unit representing 1 millimeter. I also followed all the instructions listed in the full color tutorial, meaning I exported it to .x3d, put only the texture file and model into a .zip folder, named it the same as the model, and tried uploading the .zip to be recognized in millimeters. I get an email that the model is being processed and an email stating that the upload failed with no indication of what went wrong. I've tried a lot of different ideas, from changing the name of the model to different sizes/measurement options. I would very much appreciate some sort of help or troubleshooting.
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| Re: Automatic color model rejection [message #63849 is a reply to message #63848 ] Tue, 12 March 2013 04:07 UTC |
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Open the X3D in Notepad or some other text editor.
Search for the name of the texture file.
If it looks like this:
c:\users\yourname\documents\whatever\whatever\texture.jpg
you need to change it to be only
texture.jpg
Save the X3D file and put it back into the ZIP..then try uploading
Patience, Persistance, Politeness - the 3Ps will help us get us to Perfect Printed Products
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| Re: Automatic color model rejection [message #63943 is a reply to message #63849 ] Wed, 13 March 2013 00:20 UTC |
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Thanks for the help, however after many tries it still hasn't worked. I went into the actual model this time and applied it to a material, I forgot to do that the first time. I went into the actual file and double checked the actual name of the texture, uploaded, didn't work. I changed the url for where the texture was located, didn't work. I've just made some improvement though, I've tried importing/exporting it in Blender and something is not going correctly because the texture is not showing. I believe something got messed up with the blend file itself, I'll post again to see whether or not this works out.
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| Re: Automatic color model rejection [message #64032 is a reply to message #63943 ] Wed, 13 March 2013 20:47 UTC |
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can you share files with us?
Only limit is your imagination.
http://www.shapeways.com/forum/index.php?t=msg&th=13879&start=0&
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| Re: Automatic color model rejection [message #64038 is a reply to message #64032 ] Wed, 13 March 2013 22:31 UTC |
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| Keymaker wrote on Wed, 13 March 2013 20:47 | can you share files with us?
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No problem, I've attatched a zip with 2 different versions of the model, the texture, and a readme.
After working all last night on the model, I still haven't made any headway with it uploading.
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| Re: Automatic color model rejection [message #64045 is a reply to message #64038 ] Wed, 13 March 2013 23:56 UTC |
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how big it should be?
i have opened "original" and it was too small. and when i scale it up 10x it work as it should work.
http://shpws.me/ntK3
edit: i guess you should choose, in upload menu, meters as basic unit not mm
[Updated on: Thu, 14 March 2013 00:01 UTC] Only limit is your imagination.
http://www.shapeways.com/forum/index.php?t=msg&th=13879&start=0&
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| Re: Automatic color model rejection [message #64048 is a reply to message #64045 ] Thu, 14 March 2013 01:20 UTC |
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| Keymaker wrote on Wed, 13 March 2013 23:56 | how big it should be?
i have opened "original" and it was too small. and when i scale it up 10x it work as it should work.
http://shpws.me/ntK3
edit: i guess you should choose, in upload menu, meters as basic unit not mm
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You know, I knew it had to be some basic mistake I just kept overlooking. I still don't know why the email wasn't saying it was way too small, but either way it appears it's working now. It's finally uploading, so thanks for the help!
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