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Best Scalable Program [message #62127] Fri, 15 February 2013 17:52 UTC Go to next message
avatar wilsonspeaking  is currently offline wilsonspeaking
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Registered: February 2013
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Hello All. If there is another post like this on the forums please feel free to avoid posting and direct me elsewhere.

I'm looking to design some smaller industrial parts (50mm and smaller) to ultimately be 3D printed. I've looked at AutoCAD, Inventor, Cheeta 3D, Blender and Rhino but am having a hard time deciding what direction go. I'm looking for something that is 1) highly support with either documentation, tutorials, or a big community and 2) Scalable. I can design about anything in it.

Any recommendations or feedback is welcomed.

[Updated on: Fri, 15 February 2013 17:55 UTC]

Re: Best Scalable Program [message #62128 is a reply to message #62127 ] Fri, 15 February 2013 17:58 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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That sounds like Blender, and it's free.


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate
Re: Best Scalable Program [message #62137 is a reply to message #62127 ] Fri, 15 February 2013 19:49 UTC Go to previous messageGo to next message
avatar Ray716  is currently offline Ray716
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Being a Blender user, I can attest that there is a HUGE community of users and tutorial makers. There is a learning curve to making things with Blender, but once you get past that period, things are VERY quick!

Ray


www.RayTomlinDesigns.com
Re: Best Scalable Program [message #62146 is a reply to message #62127 ] Fri, 15 February 2013 21:02 UTC Go to previous messageGo to next message
avatar Mhagan  is currently offline Mhagan
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For industrial parts, it is hard to beat Inventor or Solidworks. With practice just about anything can be made and designs are easily changed and modified with these. They have a shallower learning curve than Blender but they are less capable for things like dynamic physics simulations and animation because they are focused on making mechanical parts.


3D Printing Engineer | Shapeways
Re: Best Scalable Program [message #62252 is a reply to message #62127 ] Sun, 17 February 2013 19:44 UTC Go to previous messageGo to next message
avatar Twopounder  is currently offline Twopounder
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Sketchup is also an option. It's extremely easy to learn, has tons of tutorials, and works for any hard surface modeling. While it's capable of organic modeling, it's not really designed for it, so the results won't be nearly as good as programs like zBrush.


http://fracturedmesh.blogspot.com/ - my 3d modeling blog
Re: Best Scalable Program [message #62313 is a reply to message #62252 ] Mon, 18 February 2013 13:55 UTC Go to previous message
avatar UniverseBecoming  is currently offline UniverseBecoming
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Registered: March 2012
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The most amazing CAD software that I have yet seen is the new Geomagic Spark. It'll set you back ten thousand US dollars though! Laughing

I'd have to say that Solidworks is the most loved among CAD software. I tried a demo of it once and liked how it taught you how to use it AS YOU WERE USING IT! Autodesk products are popular cuz Autodesk has been around forever, I tried Mechanical Desktop once and didn't like it at all. By the way there is a watered down version of Autodesk Inventor you can get for free called 123D. I tried it out a little and I guess it's ok.

Then there are the big names used by big corporations and government agencies, like SpaceClaim, Dassault Systèmes CATIA and PTC. Of these, PTC has a really great deal. They'll give you FOR FREE their Creo Elements Direct Modeling Express 4.0, which is a slightly limited version of their full software in the hopes that you will want to upgrade at some point in the future. Go here to get it. For doing engineering CAD, with lots of documentation, extremely capable, and scalable for if you want to do huge assemblies someday, it just can't be beat I think. I've used it and I liked it. The main limitations are, It's limited to 60 assemblies and you have to be connected to online to start it up.

As for myself, I've mainly always done art stuff, so I've always used all of the free polygonal modelers. Smile

James

[EDIT] I meant to say Unigraphics, not Spaceclaim. Smile

[Updated on: Mon, 18 February 2013 14:30 UTC]






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.

 
   
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