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Non-Manifold problems in Blender [message #60291] Wed, 16 January 2013 11:51 UTC Go to next message
avatar natur3  is currently offline natur3
Messages: 2
Registered: January 2013
Go to all my models
Junior Member
]Dear all,

I just started on 3D modeling not long ago.

I have a problem with non-manifold with my 3d model.

I have identified the non-manifold parts in the model. However, I am not sure what is wrong with the model.

There are no "holes" shown by the orange dots.

http://i114.photobucket.com/albums/n272/natur3_2006/Untitled_zps37d63362.jpg

Can anyone take a look at my model?

I have also attached the .stl file.

Thank you very much!

Best regard,
Shi Kai

  • Attachment: Eye.STL
    (Size: 4.09MB, Downloaded 77 time(s))

[Updated on: Wed, 16 January 2013 12:00 UTC]

Re: Non-Manifold problems in Blender [message #60305 is a reply to message #60291 ] Wed, 16 January 2013 16:48 UTC Go to previous messageGo to next message
avatar JACANT  is currently offline JACANT
Messages: 668
Registered: July 2011
Go to my shop
Senior Member
Get yourself a copy of http://www.netfabb.com/basic.php it's free
Click on the red cross. You will see the yellow triangle is a hole and the orange lines are degenerated faces. These can be repaired. The part that is red on top of blue means you have faces on top of each other with no apparent thickness. This cannot be repaired in Netfabb. You need to give this area some thickness to separate the two faces.
It would be wise to overlap the three shells so Shapeways software will join them together as one.

index.php?t=getfile&id=25698&private=0

  • Attachment: eye.png
    (Size: 81.45KB, Downloaded 170 time(s))


jacantdesign@gmail.com
Re: Non-Manifold problems in Blender [message #60317 is a reply to message #60291 ] Wed, 16 January 2013 21:09 UTC Go to previous messageGo to next message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
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Senior Member
This is the best description of non-manifold I have seen so far,

" In short: your mesh is manifold when all vertices are connected with edges and those edges are connected to exactly two faces.
ctrl+alt+shift+m tries to select non-manifold parts of your mesh.
Those parts could be: loose vertices, double geometry, inside faces/edges, holes."
Coplanar faces, separate meshes and ngons can also lead to nonmanifold errors.
A good way to check for overlapping faces in Blender is to go to the property panel/object data and unclick double sided. It is similar to the red area in Jacants picture, except these areas will be darker compared to the rest of the mesh in Blender. This will also show incorrectly oriented normals.
Some tips
When you select non-manifold and the verts get highlighted, you can swap to edge select to clearly define the holes,(should not be creating a plane)
Enabling the measure panel addon will calculate volume, surface area, will tell you if the mesh is nonmanifold and if ngons are present.The settings are in the Npanel. As is display normals.
Experiment with the select similar options for faces,verts and edges. This helps in repair also.

Was this a file from something scanned?

Keith


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith
Re: Non-Manifold problems in Blender [message #60338 is a reply to message #60317 ] Thu, 17 January 2013 04:33 UTC Go to previous messageGo to next message
avatar natur3  is currently offline natur3
Messages: 2
Registered: January 2013
Go to all my models
Junior Member
Thank you for your prompt replies.

Netfabb is one fabulous software. Makes my job easier.
Netfabb fixed most of my problems. Very Happy

The rest of the problems will have to be fixed in blender.
I am currently experimenting with blender.

Thank you for your insights.

PS: Yes, i have extracted the contours of the human eye from 4 different angles and constructed this 3D model.

Best regard,
Rick

[Updated on: Thu, 17 January 2013 04:34 UTC]

Re: Non-Manifold problems in Blender [message #60373 is a reply to message #60338 ] Thu, 17 January 2013 21:40 UTC Go to previous message
avatar JACANT  is currently offline JACANT
Messages: 668
Registered: July 2011
Go to my shop
Senior Member
This may explain non -manifold edges for you. That is why you need to 'overlap' them slightly so they don't share the same edge.
http://www.shapeways.com/tutorials/things-to-keep-in-mind


jacantdesign@gmail.com

 
   
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