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How to make a hole in an object in blender

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How to make a hole in an object in blender [message #5914] Tue, 18 August 2009 13:28 UTC Go to next message
avatar WoutervD  is currently offline WoutervD
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Registered: December 2008
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If I want to make a round hole in a blender object, and i want the hole to be printed too, how can i do that? I need it to be as round as possible. Will Boolean work? How do i keep the intersecting object out of the printed model? Help is very appreciated.
Re: How to make a hole in an object in blender [message #5918 is a reply to message #5914 ] Tue, 18 August 2009 14:52 UTC Go to previous messageGo to next message
avatar bartv  is currently offline bartv
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Registered: December 2007
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Hi Apie,

while you can try Booleans, in my experience they often don't work and leave messy (non-manifold) results. A better approach is to do the modeling by hand.

Here's an old tutorial I once wrote. It's not the exact same subject, but it should help you grap the general idea:

http://www.blendernation.com/tutorials/blender-3d-beginner-t utorial-a-die/

Please let me know if you need more help.



Community Manager Europe | Shapeways
Re: How to make a hole in an object in blender [message #5923 is a reply to message #5918 ] Tue, 18 August 2009 21:16 UTC Go to previous message
avatar WiKKiDWidgets  is currently offline WiKKiDWidgets
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Registered: April 2009
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Barty is correct that it is better to model the holes as part of the creation process, but Boolean can be used quite efficiently on existing models if you follow some simple guidelines.

1) Make sure that you apply the scale and rotation to both the object to be cut and the object doing the cutting. when these are note the same orientation, wierd things happen.

{CTRL+A} and select {Scale and rotation to ObData}

2) Make 100% sure that both objects are manifold and that your Normals are facing the correct direction.

Check for manifold with {CTRL+A:T+SHIFT+M}

Recalculate Normals with {CTRL+N}

3) Lastly. A great deal of the non-manifold issues caused by Boolean functions are due to too many edges being sliced and diced at the same time. For best results, try and make sure that the surface being cut is a singular face (Or as simplified as possible.)

If simplifying the mesh is too cumbersome, another method I have employed is manually making a hole this way:

Edit the object and select the vertices around where you want the hole to be the delete them. Now select the Vertices on the edges of the hole. {ALT+RIGHT CLICK} then move the Datum (cursor) to the center.{Shift+S} then {Cursor --> Selection}. Now, go to the Editing panel {F9} and then hit the button [To Sphere] and choose {100%} and it will make a perfect circle for you that you can extrude {E} the edges to the depth you like, and then Extrude the edges closed. {E} {ESC} {S) and hold {CTRL} while you move you mouse in.

Like so:


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