| A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54223] Tue, 18 September 2012 16:27 UTC |
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My new 3d-printed model, a mobius strip of Level 1 of Super Mario Bros., from beginning to end (end being the beginning, in an endless loop for poor Mario).
The loop represents every block, turtle, cloud, and power-up in the level (except for when you go underground in the pipes, that's outside of regular space-time).
I used an image of the whole map and used it as a texture for a plane inside Maya. Then I twisted the plane 180 degrees on the long axis, and bent it around its vertical axis by a factor of 3.1416, that made it into a mobius strip. I color-separated the image in Photoshop and made the sky black, the bricks white, and the in-between shapes in shades of gray, and used that to displace the plane geometry. It was a very heavy file because of this, 100Mb for a simple loop, since there are millions of displaced polygons. Then I uploaded my file to Shapeways, and they 3d-printed it in full-color, with a crazy high resolution.
What do you guys think?




Attachment: mobius_main.jpg
(Size: 180.85KB, Downloaded 423 time(s))
Attachment: mobius_02.jpg
(Size: 168.39KB, Downloaded 396 time(s))
Attachment: mobius_03.jpg
(Size: 178.32KB, Downloaded 395 time(s))
Attachment: mobius_04.jpg
(Size: 163.39KB, Downloaded 394 time(s))
Attachment: mobius_05.jpg
(Size: 161.81KB, Downloaded 396 time(s))
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54224 is a reply to message #54223 ] Tue, 18 September 2012 16:32 UTC |
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Now that is awesome. Well done!
How did the FCS material turn out? Are you pleased with the color results?
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54226 is a reply to message #54224 ] Tue, 18 September 2012 16:49 UTC |
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The material is great, the resolution incredible, but the color is not as saturated as I would've liked. The sky color especially, is a bit too warm compared to my file.
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54227 is a reply to message #54223 ] Tue, 18 September 2012 16:55 UTC |
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My birthday is in 2 months if anyone is wondering what to get me! I LOVE this!
The Mad Moder
michael@shapeways.com
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54229 is a reply to message #54223 ] Tue, 18 September 2012 18:46 UTC |
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Woo!
LOVE IT! Very clever
Community Manager | Shapeways
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54257 is a reply to message #54223 ] Wed, 19 September 2012 19:07 UTC |
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One Word: RAD!
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54376 is a reply to message #54223 ] Sat, 22 September 2012 07:07 UTC |
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Great stuff!
boop
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #55579 is a reply to message #54223 ] Thu, 18 October 2012 15:46 UTC |
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Looks great!
How large is each individual block and how far out do they stick from the background? I'm trying to figure out how much non-text detail will show up with FCS.
Cheers.
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| Re: A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #55580 is a reply to message #55579 ] Thu, 18 October 2012 15:59 UTC |
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BHuey: Each block is between 2 and 3/12 mm in length/height (depends if it's near the top or bottom, due to the distortion). The depth is a bit over 1mm for the blocks and 1/2mm for the pipes, clouds, and other background details.
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