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| Re: Developing fractal curves [message #50800 is a reply to message #50796 ] Wed, 04 July 2012 14:17 UTC |
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I love them! Brilliant... That's it really, just saying...
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| Re: Developing fractal curves [message #59695 is a reply to message #59666 ] Sun, 06 January 2013 00:11 UTC |
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Very cool ttoinou!
As I said in the original post, I also stole the idea from Geoffrey Irving 
We wrote a paper together on these things: Developing Fractal Curves. Geoffrey has a different way to generate the surfaces, which looks like it might be similar to yours. He also did the Koch snowflake, there are some renders of it in the paper.
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| Re: Developing fractal curves [message #59734 is a reply to message #59711 ] Sun, 06 January 2013 21:46 UTC |
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Hi ttoinou,
The details about how we thicken things up are in the paper, but there are lots of ways you can do it.
I made my version with NURBS surfaces, so it can be however many polygons you like. I tend to get near to Shapeways' million polygon limit if I've got a complicated model like this. Geoffrey's version of these uses meshes the whole time, and gets finer detail meshes using something called Loop subdivision, and so he can get arbitrarily detailed meshes as well.
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| Re: Developing fractal curves [message #59778 is a reply to message #59734 ] Mon, 07 January 2013 16:37 UTC |
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Really cool looking things. Seems like they would maybe make good heatsinks (made out of aluminum or copper.)
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