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Judging how many poly to add in Sculptriss [message #49173] Wed, 30 May 2012 01:33 UTC Go to next message
avatar Flubber  is currently offline Flubber
Messages: 14
Registered: September 2011
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Junior Member
Hi I am using Sculptriss to model some bracelets for Shapways to print.

I am sort of checking them at a life size (actual size) on my monitor to stay in tune with the proportions of things.

Sculptriss automatically subdivides areas as you model.

What I am wondering is there any way to get an idea of how faceted or not a piece will be ?

The pieces look smooth at actuall size on the monitor but since I have not printed out any thing yet I am wondering how to really guage this from within the modeling software.

Thanks, Flubber
Re: Judging how many poly to add in Sculptriss [message #49185 is a reply to message #49173 ] Wed, 30 May 2012 07:07 UTC Go to previous messageGo to next message
avatar stop4stuff  is currently offline stop4stuff
Messages: 3118
Registered: June 2010
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Shapie Expert
In Scupltris, use the 'W' to turn on the wireframe. You'll see the triangles that make up the model mesh. If you go over Shapeways 1 million triangle limit you can use the Reduce brush to selectively reduce the triangle count on areas that maybe do not need such a high count.

Another little tip, try to aim for triangles that are as small as the minimum detail or even half of that to ensure a smooth print with minimal stepping.

Re: Judging how many poly to add in Sculptriss [message #49195 is a reply to message #49173 ] Wed, 30 May 2012 17:27 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
Messages: 5571
Registered: September 2008
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Shapie Expert
I work here
To add to that, Sculptris doesn't "do" scale. Your items will have a size, but it's not measurable in Sculptris. You'll have to export it out to another software to obtain the scale you want.


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate
Re: Judging how many poly to add in Sculptriss [message #49196 is a reply to message #49195 ] Wed, 30 May 2012 17:41 UTC Go to previous message
avatar stop4stuff  is currently offline stop4stuff
Messages: 3118
Registered: June 2010
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Shapie Expert
Mike, Sculptris does do scale, it just doesn't show the units and it will keep the correct size of an imported OBJ file Smile

[edit]similar to what you said, but different Wink

[Updated on: Wed, 30 May 2012 17:42 UTC]


 
   
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