| From 3ds.... [message #45488] Wed, 14 March 2012 11:45 UTC |
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Hello,
When I export my model from 3ds Max, the model is always faceted in the shapeways preview no matter how much I smooth it.
Could anybody tell me if I can smooth it in the Shapeways editor or how if they know any appropriate settings prior to export from 3ds Max.
Thanks,
James Abell.
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| Re: From 3ds.... [message #45609 is a reply to message #45488 ] Sat, 17 March 2012 03:08 UTC |
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Smoothing is a effect that alters a models surface during render. For nicer images.
A 3D printers takes into account the positions of every vertice, thus corresponding faces, and tries to form the model from the info in the file.(Mathematical position in 3d space) If you want a smoother object to be printed, subdivide it to the max, smaller faces,shorter edges lead to a smoother looking result. Excuse, the max comment was not a pun. .
Consistant faces is why a manifold mesh is so important to the printer. Its a dumb machine, after all
Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.
Keith
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| Re: From 3ds.... [message #45773 is a reply to message #45488 ] Tue, 20 March 2012 23:06 UTC |
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Ok,
Thanks, I will subdivide more and try that.
I want the 3d print when I get it, to use as a model for a silicon mould or similar and then make copies in resin.
I think I can smooth out the facets when I cast it and then can recast it.
Thanks.
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