So I'm one of "those guys", aka ZBrushers (I'm not alone here I know that!? ) and I was wondering if anyone had any tips on hollowing out a high resolution mesh to reduce cost size. This is fairly easy to do with low resolution ones, but the higher one because of the face count become a real pain and my system starts to freeze and isn't able to handle it.
Is there a way to do this in ZBrush easily after the mesh is finished? I use Maya so it's really resource dependent on high messes and will probably freeze if I attempt most of mine. Cheers!