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good 3d apps for OS X? [message #289] Tue, 22 July 2008 20:42 UTC Go to next message
avatar Laurie  is currently offline Laurie
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I'm interested in what apps everyone would recommend for use in developing objects for shapeways under OS X.

I see that Blender can export X3D... does anyone have any good alternatives?

Thanks,

laurie
Re: good 3d apps for OS X? [message #290 is a reply to message #289 ] Wed, 23 July 2008 07:04 UTC Go to previous messageGo to next message
avatar jochem  is currently offline jochem
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Hi Laurie,

Good question - we're always open to suggestions as we obviously care about the wishes of the Shapeways community!

The current status of exporters you can find in the getting started pages:
http://www.shapeways.com/tutorials/supported-applications

Cheers,

Jochem
Re: good 3d apps for OS X? [message #311 is a reply to message #289 ] Thu, 24 July 2008 13:56 UTC Go to previous messageGo to next message
avatar keebOo  is currently offline keebOo
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Hi,
I work with many modelers,
in my opinion some good choice are:

MODO (www.luxology.com),

and (only for Mac OS X) Cheetah3D (www.cheetah3d.com).

Cheetah3D is simple light and full-featured 3d application, there is a full demo version, and is cheap solution, make a try.


bye,
keebOo.
Re: good 3d apps for OS X? [message #1369 is a reply to message #289 ] Fri, 19 September 2008 20:34 UTC Go to previous messageGo to next message
avatar pzich  is currently offline pzich
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I love maya unlimited, however it is rather expensive and still not cheap if you're a student or teacher.
Re: good 3d apps for OS X? [message #1372 is a reply to message #289 ] Fri, 19 September 2008 22:40 UTC Go to previous messageGo to next message
avatar Whystler  is currently offline Whystler
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I really really love Cheetah3D. I used it on my Mac for making environments in the virtual platform Unity 3D. It's amazing!

-Whystler


Check out my website: http://tshawnjohnson.wordpress.com/
Re: good 3d apps for OS X? [message #1439 is a reply to message #289 ] Fri, 26 September 2008 06:51 UTC Go to previous messageGo to next message
avatar Mick Lang  is currently offline Mick Lang
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Blender has come a long, frigging way. I remember what it was like back in the mid-nineties. I gave it up and went with 3DS Max (obviously a cracked version as the damn thing was too expensive) and with all of it's application crashing and slow start-up, went back to Blender this year.

My only issue, is when exporting to X3D, it isn't recognized as a valid X3D file when I attempt to upload to shapeways.

BTW, the "Introducing Character Animation with Blender" book by Tony Mullen is a good resource to learning the interface. I was up and modeling in just a couple of days and now the weird interface seems completely natural to me.

Mick Lang
(I've weaned myself off of Bill Gate's teat for a while now)
Re: good 3d apps for OS X? [message #1455 is a reply to message #289 ] Mon, 29 September 2008 03:07 UTC Go to previous messageGo to next message
avatar Fingers  is currently offline Fingers
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I also looked at Blender a few years ago and didn't like it, but I've recently downloaded it again to give it another shot and actually quite like it now.

At first the UI feels unfriendly, but now there are *great* tutorials around explaining everything and walking you through any process you can think of. For example, learning how to rig a character model in Blender took me less time than the classes I took for Maya. BlenderWiki is a great resource.
Re: good 3d apps for OS X? [message #1483 is a reply to message #1439 ] Wed, 01 October 2008 13:56 UTC Go to previous messageGo to next message
avatar bartv  is currently offline bartv
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Mick Lang wrote on Fri, 26 September 2008 02:51

Blender has come a long, frigging way. I remember what it was like back in the mid-nineties. I gave it up and went with 3DS Max (obviously a cracked version as the damn thing was too expensive) and with all of it's application crashing and slow start-up, went back to Blender this year.

My only issue, is when exporting to X3D, it isn't recognized as a valid X3D file when I attempt to upload to shapeways.



Strange - I just did a couple of tests with the latest version and it seems to work fine for me. Could you do me a favor and mail one of those X3D files that don't upload to bart(at)shapeways(dot)com? I'd like to check them out and see what's going on.

Cheers,

Bart


Community Manager Europe | Shapeways
Re: good 3d apps for OS X? [message #1552 is a reply to message #311 ] Tue, 14 October 2008 00:28 UTC Go to previous messageGo to next message
avatar InvisibleJon  is currently offline InvisibleJon
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Just kicked Cheetah 3D around for ~30 minutes, and I was able to render the two things I wanted to (although I do need to scale it correctly).

Not bad for a ~$130 app...

Thanks for the tip.

Jonathan L.
icon14.gif  Re: good 3d apps for OS X? [message #44121 is a reply to message #1552 ] Wed, 15 February 2012 20:26 UTC Go to previous messageGo to next message
avatar philatkin  is currently offline philatkin
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Yup, Cheetah3D is awesome. As a 'hobby modeller' who has attempted to use every version of 3DS for the last 20+ years, Cheetah is way more intuitive and way cheaper, and remains the only modeller that makes any sense to me. I've been developing little 'game models' on it for about 8 years now, am now building the occasional physical thing on Shapeways, Cheetah - in combination with the netfabb cloud service - have never let me down.
Re: good 3d apps for OS X? [message #44172 is a reply to message #289 ] Sun, 19 February 2012 10:33 UTC Go to previous message
avatar bvr  is currently offline bvr
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Hexagon is available for the Mac, and it's free until the end of the month.
I generally use TurboCAD for my mechanical development, and Blender for most other things.
bvr


Buffalo, 360° @ a time

 
   
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