| Scuptris to Shapeways [message #40808] Tue, 27 December 2011 17:01 UTC |
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An instruction sheet for creating colored items in Scuptris and getting them uploaded to Shapeways. In case anyone was wondering 
[Updated on: Tue, 27 December 2011 23:24 UTC] The Mad Moder
michael@shapeways.com
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| Re: Scuptris to Shapeways [message #40815 is a reply to message #40808 ] Tue, 27 December 2011 17:55 UTC |
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I'm pretty sure you can skip the Blender stage...
Upload the OBJ straight to shapeways - OBJ has all the colors data inside - no need to convert to textures.
http://www.3Dizingof.com
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| Re: Scuptris to Shapeways [message #40816 is a reply to message #40808 ] Tue, 27 December 2011 18:09 UTC |
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I tried that with no luck. On the upload page it doesn't include OBJ for color models. And if it had the color data wouldn't it already have the color when opened in blender?
The Mad Moder
michael@shapeways.com
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| Re: Scuptris to Shapeways [message #40818 is a reply to message #40808 ] Tue, 27 December 2011 18:24 UTC |
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I tried it now too.. you're right .. i recall Bart said shapeways accepts OBJ but without the colors data..
Cool guide.
http://www.3Dizingof.com
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| Re: Scuptris to Shapeways [message #40835 is a reply to message #40808 ] Tue, 27 December 2011 21:23 UTC |
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Text is wrong, you mean Blender 2.49 and 2.59. ^_^ The 1.x series is really old.
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| Re: Scuptris to Shapeways [message #40839 is a reply to message #40808 ] Tue, 27 December 2011 23:18 UTC |
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You are right, I'll have to fix that.
Edit: Fixed Thanks
[Updated on: Tue, 27 December 2011 23:24 UTC] The Mad Moder
michael@shapeways.com
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| Re: Scuptris to Shapeways [message #40854 is a reply to message #40839 ] Wed, 28 December 2011 12:31 UTC |
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Nice tutorial.
You might be able to save the 'Blender' time by importing the .obj into Accutrans3D and then export as VRML2.0... Accutrans also has options to scale and more importantly truncate the UV map filename ready for zipping.
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| Re: Scuptris to Shapeways [message #40856 is a reply to message #40808 ] Wed, 28 December 2011 13:36 UTC |
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More than one way to skin a cat, or a 3D model in this case . This was just the easiest way for me using what I know, and what I was able to get to work.
The Mad Moder
michael@shapeways.com
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