3ds Max texture export problem [message #35234] Tue, 27 September 2011 08:59 UTC |
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Hi guys,
I've created a model (units: meters), baked a texture in it, and it looks correct in 3ds Max. But I can't get a reference to the accompanying texture to be included in a VRML97 export from 3ds Max. A texture reference is missing in the output file.
I've tried adding the texture reference manually to the VRML97 file with a text editor, but then Meshlab gave me errors about missing or too much parentheses, which I couldn't get fixed.
A Zip with the 3ds Max 2012 file and texture can be downloaded from here. Any help would be appreciated.
Many thanks in advance.
http://sevensheaven.nl — 3D modeling • 3D printing • animation • characters • icons • illustration • infographics • visualization
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| Re: 3ds Max texture export problem [message #35235 is a reply to message #35234 ] Tue, 27 September 2011 09:04 UTC |
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Did you try opening the VRML file in MeshLab before editing the file?
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| Re: 3ds Max texture export problem [message #35236 is a reply to message #35235 ] Tue, 27 September 2011 09:14 UTC |
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Hey Metin,
when you say 'baked in a texture', do you mean you UV-mapped it? Or did you do something else.
I'm not sure how 3DS Max works, but we require UV mapped textures.
Bart
Community Manager Europe | Shapeways
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| Re: 3ds Max texture export problem [message #35239 is a reply to message #35238 ] Tue, 27 September 2011 09:44 UTC |
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I figured the same, but as 'baked in' is mentioned, I'm thinking that the sevensheaven's colouring is per face.
@sevensheaven - more info is needed please 
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| Re: 3ds Max texture export problem [message #35242 is a reply to message #35239 ] Tue, 27 September 2011 11:24 UTC |
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Many thanks for your replies!
I tried importing the Max-exported VRML97 file in Meshlab first, but it indicates no presence of a texture. When I export it from Meshlab, there's no texture entry in the resulting WRL file, because the texture reference is already missing in the 3ds Max WRL export.
In 3ds Max itself (Standard material with diffuse map) the texture is showing correctly on the model. I have followed the instructions in this page, but used the mesh's own UV coordinates for baking the texture in stead of an unwrap method, otherwise the texture became mangled on the model.
But somehow the texture reference isn't saved along in the 3ds Max VRML97 export. The Max-exported VRML97 file + texture can be downloaded here, and here's the Max file + texture.
[Updated on: Tue, 27 September 2011 11:26 UTC] http://sevensheaven.nl — 3D modeling • 3D printing • animation • characters • icons • illustration • infographics • visualization
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| Re: 3ds Max texture export problem [message #35243 is a reply to message #35242 ] Tue, 27 September 2011 11:45 UTC |
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Hi Martin,
Have you checked the export settings of the file in 3ds max?
Maybe one of the check boxes is marked as yes but should be no?
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| Re: 3ds Max texture export problem [message #35246 is a reply to message #35234 ] Tue, 27 September 2011 13:15 UTC |
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I'd be happy to take a look, can you save a legacy max (2010) file ?
- Artist / Engineer / Designer / Shopowner / Volunteer / Moderator -
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| Re: 3ds Max texture export problem [message #35249 is a reply to message #35246 ] Tue, 27 September 2011 13:45 UTC |
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Thanks again for your feedback guys, much appreciated.
Virtox, it'd be great if you could take a look. Here's a Max 2010 version of the file, including the texture.
Many thanks in advance. You can also reach me at metin [at] sevensheaven [dot] nl
[Updated on: Tue, 27 September 2011 13:45 UTC] http://sevensheaven.nl — 3D modeling • 3D printing • animation • characters • icons • illustration • infographics • visualization
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| Re: 3ds Max texture export problem [message #35255 is a reply to message #35251 ] Tue, 27 September 2011 14:52 UTC |
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Thanks a lot Virtox!
You're right, when I reassign the Material Editor's material a bitmap path appears in the VRML97 export. Weird, as the same material should have already been assigned to the mesh.
Maybe the baking process caused a different material to become active on the mesh. I hadn't used baking before.
Going to reupload the mesh and texture now, hope it works, and thanks again!
http://sevensheaven.nl — 3D modeling • 3D printing • animation • characters • icons • illustration • infographics • visualization
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| Re: 3ds Max texture export problem [message #35257 is a reply to message #35256 ] Tue, 27 September 2011 14:59 UTC |
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It looks good in Meshlab! You da man, Virtox! ☺
http://sevensheaven.nl — 3D modeling • 3D printing • animation • characters • icons • illustration • infographics • visualization
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