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icon5.gif  Normals and Rhino 4 [message #3358] Fri, 13 March 2009 17:05 UTC Go to next message
avatar atelier-dynomant  is currently offline atelier-dynomant
Messages: 3
Registered: January 2009
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Junior Member
Hello,

I almost tried everything (14 uploads Mad )but I still get a e-mail back that said " There was an issue with uploading your model test10 to Shapeways. Your model has inverted normals in it."

I work whit Rhino 4 and this is the result of the command "checkmesh" everything seams OK to me...
I tried to load the STL into MeshLab and then re-saved it in STL, I tried also Accutrans and it in DAE... but nothing help...

Can anybody take a look at my file and help me out ?
thanks,

Fred,


"result of checkmesh of Rhino4.0"

This is a good mesh.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any zero length edges.
Mesh does not have any non manifold edges.
Mesh does not have any naked edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces that could make it better if their directions were flipped.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 2f42ce13-b066-43be-9d30-3d38f61945a3 (9828)
Layer name: Default
Render Material:
source = from layer
index = -1
Attribute UserData:
UserData ID: B0EE2168-8EC6-42ed-A962-26DEB8CC8F9A
Plug-in: Rhino Render
description: Rhino Renderable Object UserData
saved in file: no
copy count: 2
Geometry:
Valid mesh.
Closed polygon mesh: 8 vertices, 12 polygons with normals
bounding box: (16.3,5.775,45.5) to (42.45,40.075,46)



This is a good mesh.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any zero length edges.
Mesh does not have any non manifold edges.
Mesh does not have any naked edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces that could make it better if their directions were flipped.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 06900d03-98e9-4662-a3bd-77d62079335a (9827)
Layer name: Default
Render Material:
source = from layer
index = -1
Attribute UserData:
UserData ID: B0EE2168-8EC6-42ed-A962-26DEB8CC8F9A
Plug-in: Rhino Render
description: Rhino Renderable Object UserData
saved in file: no
copy count: 2
Geometry:
Valid mesh.
Closed polygon mesh: 8 vertices, 12 polygons with normals
bounding box: (16.275,5.75,13.75) to (21.725,14.5,15)
Re: Normals and Rhino 4 [message #3360 is a reply to message #3358 ] Fri, 13 March 2009 18:32 UTC Go to previous messageGo to next message
avatar garenc  is currently offline garenc
Messages: 30
Registered: January 2009
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Member
Hello,
some operations u've made don't close well your forms. For rounded form, use surface by sections to join them with tangency. Don't deal with rails.
That's what I find. I also have problem with inverted normals.
Schuss


philippe garenc
Re: Normals and Rhino 4 [message #3364 is a reply to message #3360 ] Sat, 14 March 2009 09:32 UTC Go to previous messageGo to next message
avatar AO  is currently offline AO
Messages: 76
Registered: September 2008
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Member
Fred,

If you upload the file, I'll have a look and will try to fix it for you.

AO
Re: Normals and Rhino 4 [message #3372 is a reply to message #3364 ] Sun, 15 March 2009 09:39 UTC Go to previous messageGo to next message
avatar buho29  is currently offline buho29
Messages: 23
Registered: January 2009
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Junior Member
me I converted my object nurbs in mesh with this configuration (to note that its depend of unity (me it is mm and of the coin of 10-50mm)


http://buho29.net/img/HelimagImg/images_600/Sin-título-1633726169187244754.jpg

and export in .stl I validate on freecad
Re: Normals and Rhino 4 [message #3373 is a reply to message #3372 ] Sun, 15 March 2009 11:52 UTC Go to previous messageGo to next message
avatar AO  is currently offline AO
Messages: 76
Registered: September 2008
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Member
Fred,

I don't know if you're doing the right thing.
Just upload the file at the forum here and somebody will try to fix it for you. If you don't want the file in public, you can sent it to blueskygnome@hotmail.com and I'll have a peek.

Greetings AO
Re: Normals and Rhino 4 [message #3382 is a reply to message #3358 ] Mon, 16 March 2009 11:14 UTC Go to previous messageGo to next message
avatar RalphVdB  is currently offline RalphVdB
Messages: 319
Registered: July 2008
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Senior Member
I work here
Hi atelier-dynomant Cool

You can also send the stl file to service@shapeways.com and we will have a look at it Laughing


Shapeways International Customer Service Manager
Re: Normals and Rhino 4 [message #3384 is a reply to message #3364 ] Mon, 16 March 2009 13:00 UTC Go to previous messageGo to next message
avatar atelier-dynomant  is currently offline atelier-dynomant
Messages: 3
Registered: January 2009
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Junior Member
Hi,

I must say that the original file is from Arkey (customer), I get it per mail, as an DWG, then I open it into Rhino en to maken an STL....

Fred.

  • Attachment: test10.stl
    (Size: 347.74KB, Downloaded 119 time(s))

Re: Normals and Rhino 4 [message #3406 is a reply to message #3384 ] Wed, 18 March 2009 09:04 UTC Go to previous messageGo to next message
avatar RalphVdB  is currently offline RalphVdB
Messages: 319
Registered: July 2008
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Senior Member
I work here
Hi Fred,

i just sent you a PM explaining everything Wink

Good luck!


Shapeways International Customer Service Manager
Re: Normals and Rhino 4 [message #3407 is a reply to message #3406 ] Wed, 18 March 2009 11:42 UTC Go to previous messageGo to next message
avatar AO  is currently offline AO
Messages: 76
Registered: September 2008
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Member
Hi Ralph,

We talked ( Fred and me ) allready on the phone about the dwg he had received. I tried all kind of conversions ( Fred also ) to get a good stl. It was just impossible, the only solution left was to model it again or to get the file in another format ( step or iges ), and then we could try again to make a proper stl.

Greetings AO
icon14.gif  Re: Normals and Rhino 4 [message #3410 is a reply to message #3406 ] Wed, 18 March 2009 16:00 UTC Go to previous message
avatar atelier-dynomant  is currently offline atelier-dynomant
Messages: 3
Registered: January 2009
Go to all my models
Junior Member
Hi there,

Thanks everyone for the help en sugestion but I think it is beter to re-draw the all thing from zero.....

thanks anyway,

Fr Confused ed

 
   
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