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| Re: Math Art Sculptures [message #34049 is a reply to message #34048 ] Fri, 09 September 2011 04:39 UTC |
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Very cool stuff. How do you make the network patterns on the surfaces? Are they derived from a lower resolution polygon mesh somehow?
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| Re: Math Art Sculptures [message #34084 is a reply to message #34079 ] Sat, 10 September 2011 01:18 UTC |
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dizingof,
I see the blog post, and I can imagine that the work required to do that manually would be crazy. I guess I assumed you were using custom algorithms to generate the meshes with holes in them.
This, if I understand correctly, is what I believe you are saying: You are using a texture to create the holes in the mesh, presumably with an alpha map. Instead of simply using the texture as a mesh displacement, you found a way to modify the mesh completely, then cleaned it up in Meshlab. Is that correct? Can you elaborate a little more? I would make patterns like what you do using NURBS curves, but it would take me quite a while with that method to replicate what you've done.
P.S. I don't know what your job is, but although I often have interesting problems to solve at my job, I do wish that I had a larger percentage of my day to work on these things. Your "Aldo" is awesome.
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| Re: Math Art Sculptures [message #34086 is a reply to message #34062 ] Sat, 10 September 2011 01:49 UTC |
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| dizingof wrote on Fri, 09 September 2011 12:05 |
| henryseg wrote on Fri, 09 September 2011 04:39 | Very cool stuff. How do you make the network patterns on the surfaces? Are they derived from a lower resolution polygon mesh somehow?
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Much like the surface patterns on your designs
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So far, my patterns have all come from the parametrisation of the surface. Are yours (the earlier ones in the thread) from parameterising quads and triangles?
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| Re: Math Art Sculptures [message #36814 is a reply to message #36781 ] Tue, 18 October 2011 01:28 UTC |
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I do like that shell. A lot. The raised edges around the hole is a neat innovation that really makes a neat look.
EDIT: You think you could make a smaller version of that? I bet that would look fantastic in metal, but the cost at 10 x 6.5 cm...
Perhaps the wall thickness prevents a cheaper model.
[Updated on: Tue, 18 October 2011 01:31 UTC]
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| Re: Math Art Sculptures [message #36842 is a reply to message #36814 ] Tue, 18 October 2011 11:18 UTC |
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| TurtlesAreCool wrote on Tue, 18 October 2011 01:28 | I do like that shell. A lot. The raised edges around the hole is a neat innovation that really makes a neat look.
EDIT: You think you could make a smaller version of that? I bet that would look fantastic in metal, but the cost at 10 x 6.5 cm...
Perhaps the wall thickness prevents a cheaper model.
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Thanks
The best smaller size i could do without sacrificing surface details is 60X41X40 mm - cost for stainless steel is $58
(with parametric modeling you can resize your model to any size then add any wall thickness you need, in this case >1mm, surface details >0.6mm)
If you like i can upload it for you. markup free.
http://www.3Dizingof.com
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| Re: Math Art Sculptures [message #36930 is a reply to message #36881 ] Wed, 19 October 2011 02:24 UTC |
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Most excellent! Thanks, dizingof. As soon as I get the next batch of Christmas gifts ready, I'll have to order one of those. Gotta consolidate due to shipping, since we like Shapeways and want to help them help us.
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| Re: Math Art Sculptures [message #37099 is a reply to message #34006 ] Fri, 21 October 2011 08:12 UTC |
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my first ever post here on this forum and can i please say....
ahhhhhh your stuff is soooooo coooooool !
i actually found this company and forum from seeing a 1 minute interview on cnn this morning.
so amazing !!!!
i have used blender, rhino, cinema, archicad and revit.
but i still dont have a clue how you have created these wonderful cut patterns.
I have a loose idea how you could create the general forms, but cutting out the surface with these complex patterns, im really left scratching my head.....
do you have a youtube video tutorial for this ?
thanks and again, super work !
Ian
[Updated on: Fri, 21 October 2011 08:12 UTC]
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| Re: Math Art Sculptures [message #37101 is a reply to message #34006 ] Fri, 21 October 2011 09:42 UTC |
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Hey Ian, Thank you ! & welcome to shapeways
I too was scratching my head some 3 years ago when i saw some awesome models from artists on shapeways.
I'm self thought and during that time i've studied new tools and developed some modeling techniques that unfortunately i cant share - each designer has them and you will probably too in time.
Cheers
http://www.3Dizingof.com
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