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| Re: Face Mug - Co Creator Glazed Ceramics [message #28582 is a reply to message #28506 ] Sat, 04 June 2011 08:46 UTC |
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Interesting idea. I wonder how well the details from the photos will translate after glazing, since Ceramic's description says "Low detail levels"? I would imagine the process may be better suited to logos or writing similar to your first render.
-Marcus
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| Re: Face Mug - Co Creator Glazed Ceramics [message #28648 is a reply to message #28582 ] Mon, 06 June 2011 12:31 UTC |
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| denali3ddesign wrote on Sat, 04 June 2011 08:46 | Interesting idea. I wonder how well the details from the photos will translate after glazing, since Ceramic's description says "Low detail levels"? I would imagine the process may be better suited to logos or writing similar to your first render.
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Actually i polished all the low level details and left only the 2mm and above, so the renders above are a theoretical reality in terms of after glazing looks.
Sure it needs to be tested in actuality.
This know-how has a lot of potential, just yesterday i was asked to make a custom engraved dragon ring in Silver - customer was very happy and ordered it.
(in the case of Silver, a 1:1 width-depth ratio had to be maintained for the engraving to be accepted for printing)
http://www.3Dizingof.com
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| Re: Face Mug - Co Creator Glazed Ceramics [message #29200 is a reply to message #28648 ] Fri, 17 June 2011 02:56 UTC |
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Ah, really cool idea, especially the freaky kids faces.
Your Mug on a Mug.....
Go for it!!!!!
Duann Scott
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| Re: Face Mug - Co Creator Glazed Ceramics [message #29203 is a reply to message #29200 ] Fri, 17 June 2011 04:17 UTC |
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dizingof,
That's a really cool idea! I dare say the photo of the baby is really creepy on the mug, though. I think the creepy feeling could carry over to more normal expressions, but the novelty is definitely worth the attempt.
Regarding the technical process of this, it looks like you're using a bump mapping technique - relatively dark areas are indented and relatively light areas are outdented. Are you using a plugin like photo2Rhino (if I understand what that plugin appears to be), or is this more of a manual process?
Concerning the heights, the solution depends on your process. I know from texturing that you should be able to normalize the heights in some manner. For example, I use a normalmap plugin for GIMP when doing bump mapping for textures - that plugin allows me feed in grayscale and receive a RBG normal map. The plugin also allows me to control the height and depth of the bump mapping. Perhaps it could be useful to you. http://code.google.com/p/gimp-normalmap/
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| Re: Face Mug - Co Creator Glazed Ceramics [message #29208 is a reply to message #28506 ] Fri, 17 June 2011 09:14 UTC |
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That freaky baby picture was taken a second after he heard of shapeways FD & FUD delays..
"Your Mug on a Mug" i think i'll use it ! , when the material sticks around for good, perhaps with a revised cost structure - i have a strange feeling it wont .. too pricey for anything above 10cm ... decorative ceramics are simply BIG.
I had to really compromise with size for each and every ceramics model i made
I was totally surprised and happy some customer ordered a $375 vase from me.
(shapeways production team: dont forget to take some nice pics before you ship it)
@TurtlesAreCool,
Thanks for your input , i know of the plugins you talk about , they look good, i use a different tool to extrude and normalize the surface details from 2mm and above.
http://www.3Dizingof.com
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