| Texture display issue [message #25709] Wed, 06 April 2011 17:24 UTC |
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I've created a .wrl VRML97 file from Blender 2.49, but for some reason, the texture doesn't display correctly. It uploads just fine, as I can see it on the model in certain parts. I was wondering if anyone had some tips as to what the issue might be?
The only thought that came to mind would be flipped normals, or an improperly applied material, but I checked that, and I'm pretty sure that's not it.
Model should be viewable here:
http://www.shapeways.com/model/236568/ferrenginelogo2.html
Thanks in advance!
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| Re: Texture display issue [message #25714 is a reply to message #25709 ] Wed, 06 April 2011 18:27 UTC |
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Alright, so I've been working on this some-more, and one thing I noticed is that since my model was originally a collection of completely separate characters, I ended up with a lot of faces adjacent and facing to each other.
After fixing some of these, the untextured spots -seem- to be going away. The only problem is, it's very hard to tell if it's actually working, since I've completely re-indexed large parts of it, and now new spots are showing up in untouched places
Here's the latest:
http://www.shapeways.com/model/236843/ferrenginelogo.html
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