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Q: Intersecting/overlapping meshes [message #2280] Fri, 19 December 2008 20:48 UTC Go to next message
avatar roofoo is currently online roofoo
Messages: 254
Registered: August 2008
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I am new here and was wondering about 3D models that feature intersecting/overlapping meshes. Is that ok? Like for instance, I have a 3D character with separate eyeballs, hair, glasses, and clothing. Does the character need to be 1 single mesh?

Also, does the subsurf modifier need to be applied before exporting? (I'm guessing yes...)

Thanks

[Updated on: Fri, 19 December 2008 21:05 UTC]


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Re: Q: Intersecting/overlapping meshes [message #2282 is a reply to message #2280 ] Fri, 19 December 2008 22:19 UTC Go to previous messageGo to next message
avatar daddymack  is currently offline daddymack
Messages: 157
Registered: August 2008
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Hi roofoo, you can have the meshes all seperate, if they are connected on screen, they will be connected in the print. Clear any history and transforms before exporting.

Basically the polygons you export must go into a solid file (I'm using accutrans here) before you upload, hence they are the polygons that print. The current limit is 500k triangles

Good luck:)

[Updated on: Fri, 19 December 2008 22:20 UTC]

Re: Q: Intersecting/overlapping meshes [message #2284 is a reply to message #2282 ] Fri, 19 December 2008 22:40 UTC Go to previous messageGo to next message
avatar roofoo is currently online roofoo
Messages: 254
Registered: August 2008
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Thanks daddymack. I'm using blender so I can just export as a X3D.


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Re: Q: Intersecting/overlapping meshes [message #2296 is a reply to message #2284 ] Sat, 20 December 2008 19:43 UTC Go to previous message
avatar pete  is currently offline pete
Messages: 403
Registered: February 2008
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Hey Roofoo,

as of late my experience is that exporting to STL from Blender works just as fine!

regards.
Peter

 
   
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