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icon4.gif  Blender Simple Deform Help [message #22034] Sat, 01 January 2011 07:08 UTC Go to next message
avatar cyberpatriot  is currently offline cyberpatriot
Messages: 7
Registered: August 2010
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Junior Member
Ok, I need some help. I have a ring I'm trying to make and I even followed a good tip from shapeways here: http://www.youtube.com/watch?v=yasl_r2DNv4 . My problem is I use the simple deform modifier to make the text into a circle. When I export it to .X3D shapeways flattens it. So its no longer a circle but a really small oval. I tried using meshlab to fix it, and it shows it the same way shapeways does. The problem with meshlab is the origin is off so I can't just scale it on the X axis, and when I do get it semi-circular the stupid thing throws off the scale. Can someone please help or guide me?! This is so frustrating!

Here is what the flatness looks like: http://www.shapeways.com/model/195820/moms_ring.html?gid=ug4 8629

I'm using Blender 2.55, BTW.

[Updated on: Sat, 01 January 2011 14:56 UTC]

Re: Blender Simple Deform Help [message #22039 is a reply to message #22034 ] Sun, 02 January 2011 00:43 UTC Go to previous messageGo to next message
avatar Eeppium  is currently offline Eeppium
Messages: 133
Registered: May 2009
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Senior Member
Hi.

I use blender curves when i need text wrapped around something.

just add a "curve circle" then add a text, (you might need to align it according how you need it to be first) then select the text and then "Shift select" the curve. Press "ctrl+p" and select "curve deform"

You`ll need to rotate the text to make it follow the curve correctly.
up view seems to work for me.

hope this helps.

here´s the blend file i made if you have trouble re-creating my feeble instructions Wink

Re: Blender Simple Deform Help [message #22042 is a reply to message #22039 ] Sun, 02 January 2011 05:04 UTC Go to previous messageGo to next message
avatar Charmed_Life_Designs  is currently offline Charmed_Life_Designs
Messages: 118
Registered: February 2010
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Senior Member
Did you apply the modifier in Blender before exporting? I use 2.49, and I generally have to apply all my modifiers manually before I export a model.


When in doubt... Duct tape!
Re: Blender Simple Deform Help [message #22107 is a reply to message #22042 ] Tue, 04 January 2011 10:41 UTC Go to previous messageGo to next message
avatar bartv  is currently offline bartv
Messages: 1668
Registered: December 2007
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Senior Member
charmed_kitty_33 is correct - not all modifiers are applied automatically when you export a model from Blender.

To verify the export, you can re-import your file into Blender and check the geometry.

Bart


Community Manager Europe | Shapeways
Re: Blender Simple Deform Help [message #22135 is a reply to message #22034 ] Wed, 05 January 2011 02:09 UTC Go to previous message
avatar cyberpatriot  is currently offline cyberpatriot
Messages: 7
Registered: August 2010
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Junior Member
Thanks for all the help! The modifiers have been applied. It just keeps removing some of the letters from the ring. I was able to reimport the ring into blender without any issues but shapeways and meshlab would drop quite a few of the faces.

BUT I have got it now.
I had to create the letters by hand and then run a difference on circle and the hand created text. I don't know if converting the text created to many verticies that X3D and DAE don't like, but creating the letters by hand seems to have fixed it.

 
   
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