| Blender and Curve Objects [message #19397] Tue, 19 October 2010 16:00 UTC |
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So, I have been doing some experiments with Bezier and NURBS curves, and some meta objects.. In the stuff i have read, they are calculated by math, so they take up less space. My question is, do i have to convert them to a mesh before they can be printed out? Or can they be printed as they are?
Thanks for the help!
Ray
www.RayTomlinDesigns.com
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| Re: Blender and Curve Objects [message #19406 is a reply to message #19397 ] Tue, 19 October 2010 17:13 UTC |
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I think all the shapeways input formats are mesh-based, so you probably would have to convert it to a mesh in order to print it.
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| Re: Blender and Curve Objects [message #19413 is a reply to message #19406 ] Tue, 19 October 2010 19:26 UTC |
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Yes, you'll have to convert them to a mesh. That's simple enough though: just press ALT+C.
Cheers,
Bart
Community Manager Europe | Shapeways
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| Re: Blender and Curve Objects [message #19418 is a reply to message #19413 ] Tue, 19 October 2010 20:38 UTC |
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Thanks.. that's what i thought.. but i wasn't sure.
Ray
www.RayTomlinDesigns.com
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