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Shop handling (user interfaces) [message #12490] Wed, 05 May 2010 05:17 UTC Go to next message
avatar woody64  is currently offline woody64
Messages: 449
Registered: November 2008
Go to my shop
Senior Member
Since I have a lot of items in my shop I often struggle with some problems on the user interface:

1) Material handling is so time consuming.

At least a button which adds all material as restriction would help. Deleting the items is much faster.

2) Item status
I would prefer an item status which can be handled by the [shop owner. For example a list of attributes which can be given to the item and is also visible in the gallery.
For example: Preview - Tested - Changed - Top Seller ....
Since that is shop specific the attribute list has to be handled by the shop owner. For the gallery small icons which show these stati would be nice.

3) Gallery picture default view
Changing the view direction of the gallery picture.
Currently you get a default view. But often this view is not very accurate. Maybe there could be a button in 3d view which generates a new default picture out from the current view angles.

4) 3d file names.
It would help me a lot when I can see which 3d file name has been uploaded the last time. Currently I see the version and the date which helps a lot.

5) Shop owners pricing advantages
Shop owners do a lot of work, whcih results in earnings for shapeways. For this there should be a price reduction for us. At least the first order of a piece (which is often a test to make it public) should be reduced.
Or you offer price reduction tickets for shop owners.

6) List view
A list view for all items where changes can be easily done would help a lot. Iteration through all the items needs so much time.
I'm still not done with the material updates.



[Updated on: Wed, 05 May 2010 05:19 UTC]


More then 7500 items sold over SW (but still a hobby)
Minifigcustomsin3d at: Facebook Flickr
References: 3d Printing Industries, CNN, J. Burks, Ugly Duckling, M.Evans, Stop Motion Film,Computer BILD
More then 270 shop items (more then 146 already printed once)
Re: Shop handling (user interfaces) [message #12598 is a reply to message #12490 ] Sat, 08 May 2010 11:51 UTC Go to previous messageGo to next message
avatar joris  is currently offline joris
Messages: 426
Registered: May 2008
Go to all my models
Senior Member
I'll look into the material restrictions. I was not aware that this was time consuming. How long does it take you per model?

The status is an interesting idea. Would a tag work? A category? Where would you want this status displayed? How prominently?

With regards to 3, I think that may be complicated to do. With what percentage of your models are you unhappy with? Would you find this a fun thing to have or essential?

4, will look into that.

5. At the moment I don't really see a way how to reduce prices only for Shop owners. And I'm not sure this is fair. What if someone just does not want to sell on Shapeways but does a lot of work helping people on the forum, should that person not get a discount? And how to stop someone from just opening a Shop to get the discount?

6. will look into that too


Re: Shop handling (user interfaces) [message #12622 is a reply to message #12490 ] Sun, 09 May 2010 08:08 UTC Go to previous messageGo to next message
avatar woody64  is currently offline woody64
Messages: 449
Registered: November 2008
Go to my shop
Senior Member
1. I tested that for an actual model and it took more then 50 seconds (!) to do.

Maybe a user default would also handle this easily.

2. Status:
index.php?t=getfile&id=3505&private=0

3. Take a look at the picture of the Brit Grenadier. This picture would attract no buyer.


5. I mainly raised this question because verifying an item which should afterwards in the shop be buyable from others is time and cost intensive. For both there would be an improvement great.
Currently I can make a new item within a day (design till upload) but it needs more then 6 weeks to verify this item by me (if it's done in only 1 pass without failures)
(waiting till enough items are available for test order, ordering, receiving, checking, update)

Woody64


  • Attachment: status.png
    (Size: 47.29KB, Downloaded 321 time(s))

[Updated on: Sun, 09 May 2010 08:12 UTC]


More then 7500 items sold over SW (but still a hobby)
Minifigcustomsin3d at: Facebook Flickr
References: 3d Printing Industries, CNN, J. Burks, Ugly Duckling, M.Evans, Stop Motion Film,Computer BILD
More then 270 shop items (more then 146 already printed once)
Re: Shop handling (user interfaces) [message #12624 is a reply to message #12622 ] Sun, 09 May 2010 09:41 UTC Go to previous messageGo to next message
avatar woody64  is currently offline woody64
Messages: 449
Registered: November 2008
Go to my shop
Senior Member
7) No links in Shop description possible????
Extended description allows no links, Is that an error?

[Updated on: Tue, 11 May 2010 00:36 UTC]


More then 7500 items sold over SW (but still a hobby)
Minifigcustomsin3d at: Facebook Flickr
References: 3d Printing Industries, CNN, J. Burks, Ugly Duckling, M.Evans, Stop Motion Film,Computer BILD
More then 270 shop items (more then 146 already printed once)
Re: Shop handling (user interfaces) [message #12635 is a reply to message #12622 ] Mon, 10 May 2010 09:38 UTC Go to previous messageGo to next message
avatar joris  is currently offline joris
Messages: 426
Registered: May 2008
Go to all my models
Senior Member
Nice. I like the ideas. Are you not afraid that too many logos would make it too confusing?

The Brit Grenadier is a great illustration of what could go wrong. I don;t thing we thought this was an issue for people.

Joris
Re: Shop handling (user interfaces) [message #12688 is a reply to message #12635 ] Tue, 11 May 2010 00:22 UTC Go to previous messageGo to next message
avatar woody64  is currently offline woody64
Messages: 449
Registered: November 2008
Go to my shop
Senior Member
8 ) Last/Next Button

Please add the "<< previous next >> Back to shop" also under the "Save changes" button. That's the common workflow when handling item per item: Doing a change, save and change to next.

[Updated on: Tue, 11 May 2010 00:23 UTC]


More then 7500 items sold over SW (but still a hobby)
Minifigcustomsin3d at: Facebook Flickr
References: 3d Printing Industries, CNN, J. Burks, Ugly Duckling, M.Evans, Stop Motion Film,Computer BILD
More then 270 shop items (more then 146 already printed once)
Re: Shop handling (user interfaces) [message #12689 is a reply to message #12490 ] Tue, 11 May 2010 02:36 UTC Go to previous messageGo to next message
avatar WelshDesigns  is currently offline WelshDesigns
Messages: 60
Registered: April 2010
Go to my shop
Member
would it be possible to "save a copy" of an existing item in the store? that way all attributes of that item would be already set. then as the store owner, all I'd have to do is upload the new model and i'm done. Everything from material, tags, and sometimes descriptions would be maintained. I know that would save me tons of time when I'm working.
Re: Shop handling (user interfaces) [message #12690 is a reply to message #12689 ] Tue, 11 May 2010 03:12 UTC Go to previous messageGo to next message
avatar rawkstar320  is currently offline rawkstar320
Messages: 417
Registered: January 2009
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Senior Member
WalshDesigns: I think you should be able to use the "Update Model" button. It allows you to simply, reupload the model in place of an existing model. Then, it keeps track of the version on the bar in the right. (it starts at 0)


Aut Viam Inveniam Aut Faciam
Check out http://JakeDrews.Com and http://WondrousWidgets.Com for more designs by Jake!
Re: Shop handling (user interfaces) [message #12693 is a reply to message #12690 ] Tue, 11 May 2010 03:46 UTC Go to previous messageGo to next message
avatar WelshDesigns  is currently offline WelshDesigns
Messages: 60
Registered: April 2010
Go to my shop
Member
sorry, I probalby wasn't very clear. This is about saving time when creating new items in the store. I have items where the model is different, but everything else is pretty much the same. Imagine you made a dice. One dice has 6 sides on it, and another has 10 on it. If I could make a copy of the entire store entry for the first uploaded model, say it was the 6 sided dice. When I went to upload the second 10 sided dice, then all I'd have to do is change the model (like you mentioned) instead of editing a brand new page. For my idea, all the other attributes for the new, second model would be maintained becasue it's a copy of the first and would be already set. I might change the description but that's all. It saves tons of time, waiting for the browsers for every little setting we change for materials, gallerys and catagories.

This would also work, when you have an item where the only difference between the models is the wall thickness for the different materials. Say WSF, and SS. Many times I want 2 different store entries, with only the allowable material and the model itself being different. I find I don't do it sometimes, and just live with the larger wall thickness model, and then all materials work. But that's a penaltiy for the WSF buyer, where a thinner wall thickness would have worked, had I created another model, it would have thinner walls and be much cheaper for them. I'm just afraid of so many different models in the store, it's too confusing to the buyers IMHO.

A possible solution to that would be to allow one store item to have different models for the materials available to print. Then if the the store item was "Box" and you could print all the materials, but with different wall thickness, the owner would just upload the correct model that matches the material being printed. Then customers not educated on 3D printing could see the item "box", and print in the material they want, while getting the best cost possible.
Re: Shop handling (user interfaces) [message #12705 is a reply to message #12490 ] Tue, 11 May 2010 13:48 UTC Go to previous messageGo to next message
avatar woody64  is currently offline woody64
Messages: 449
Registered: November 2008
Go to my shop
Senior Member
The copy idea is a good one.

In princible that could be achieved:
- each element has a button to add it as a template reference
- in "my profile" I can delete templates references and rename it when necessary
- when uploading I can select a templete reference which result in an complete take over of the attributes of the template.

That would save a lot of time!

Woody64

[Updated on: Tue, 11 May 2010 13:50 UTC]


More then 7500 items sold over SW (but still a hobby)
Minifigcustomsin3d at: Facebook Flickr
References: 3d Printing Industries, CNN, J. Burks, Ugly Duckling, M.Evans, Stop Motion Film,Computer BILD
More then 270 shop items (more then 146 already printed once)
Re: Shop handling (user interfaces) [message #12708 is a reply to message #12490 ] Tue, 11 May 2010 14:50 UTC Go to previous message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
Messages: 5475
Registered: September 2008
Go to my shop
Shapie Expert
I work here
I agree with this. Especially when it comes to material selection, until that becomes easier.


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate

 
   
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