Home » Community » Work in progress » Ultimate Desk Toy
Search Search  
Show: Today's Messages    Show Polls    Message Navigator
Ultimate Desk Toy [message #11605] Sat, 10 April 2010 00:07 UTC Go to next message
avatar TerraCotta  is currently offline TerraCotta
Messages: 88
Registered: May 2009
Go to my shop
Member
Hi everyone,

My submission for the co-design contest is a medium-sized desk toy about 9 cm tall that will have many options for customisation such as different designs that fit the frame, accessories, an executive version etc. I am hoping to stimulate a move into larger metal models with this piece, so I will be releasing the full specifications under a creative commons license, allowing shapies to all design inter-operable parts for it, which will be tagged with the "ultimate desk toy" tag so that one search will show all the parts, and Shapeways might even be able to give it its own gallery if the concept is successful enough. Right now I am still finalising the different parts/styles etc. and will be uploading more photos and hopefully an animation but if you think this is a good idea, rate my model to let Shapeways know and to give me the encouragement I need to finish it all in time. One question in the meantime--should I post specs for the different components now, or after I have printed pieces in hand to verify that they are final? Also, give me some feedback about the idea or important things that should be included in the design right from the beginning. Let's turn this into a solid Shapeways option for people!

sincerely,
Jeff Coleman
Owner/Lead Designer
Terra Cotta Personal Fabricators
www.terracottapf.com
Re: Ultimate Desk Toy [message #11608 is a reply to message #11605 ] Sat, 10 April 2010 02:40 UTC Go to previous messageGo to next message
avatar aeron203  is currently offline aeron203
Messages: 450
Registered: July 2008
Go to my shop
Senior Member
Jeff you need to tag your item with co-design to be eligible!

I do like your concept, and while interchangeable parts has been a difficult goal for modelers, your design needs only one dimension to work, so it has the most chance of success.

One other thing I want to mention is the importance of the description, especially if you don't have renderings and haven't received a print yet. In this case the judges will only be able to go by what you put on the item page, so your success is somewhat limited by how the viewer sees your concept. The more creative it is, the less likely it is to be understood, so we have a bit of a conundrum.

A great example of this is Virtox's Gyro The Cube. When I first saw it I thought it was neat looking but not too far from other Shapeways math models...until I saw it spinning in the Alumide video and was completely stunned. Shapes (and sometimes motion) are at the heart of what we do on Shapeways and it is hard to shoe-horn that into a sparse page of static text and pictures.


Aaron - 40westdesigns.com/blog
Re: Ultimate Desk Toy [message #11609 is a reply to message #11608 ] Sat, 10 April 2010 03:08 UTC Go to previous messageGo to next message
avatar TerraCotta  is currently offline TerraCotta
Messages: 88
Registered: May 2009
Go to my shop
Member
I seem to be having some problems with the website, because the tags and descriptions I keep adding don't show up on the page. But yes, you're spot-on. I'm working at adding renders and a video to show the visual effect especially, but they haven't turned out the way I want them yet--just thought I'd throw the design up there anyways so people have some time to vote on it before the contest ends.

sincerely,
Jeff

[Updated on: Sat, 10 April 2010 03:09 UTC]

Re: Ultimate Desk Toy [message #11612 is a reply to message #11609 ] Sat, 10 April 2010 03:33 UTC Go to previous messageGo to next message
avatar aeron203  is currently offline aeron203
Messages: 450
Registered: July 2008
Go to my shop
Senior Member
There's only one day left to the contest. If you need help with an animation, I have done that sort of thing before and I'd be happy to help.

...however I'm not sure if that might be considered an unfair advantage if that were the deciding factor. After the 11th though, definitely let me know if you need help.

[Updated on: Sat, 10 April 2010 03:47 UTC]


Aaron - 40westdesigns.com/blog
Re: Ultimate Desk Toy [message #11614 is a reply to message #11612 ] Sat, 10 April 2010 05:47 UTC Go to previous messageGo to next message
avatar TerraCotta  is currently offline TerraCotta
Messages: 88
Registered: May 2009
Go to my shop
Member
Any suggestions for an easy software to use? All I have to really do is rotate the axle.

Jeff
Re: Ultimate Desk Toy [message #11726 is a reply to message #11605 ] Mon, 12 April 2010 20:46 UTC Go to previous messageGo to next message
avatar TerraCotta  is currently offline TerraCotta
Messages: 88
Registered: May 2009
Go to my shop
Member
Just thought I'd stick a render up here since I have several on the model page now that I'm happy with.

index.php?t=getfile&id=3246&private=0

Also, the creative commons license I will be releasing my parts under is the CC-BY license:
<a rel="license" href="http://creativecommons.org/licenses/by/2.5/ca/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by/2.5/ca/88x31.png" /></a><br /><span xmlns:dc="http://purl.org/dc/elements/1.1/" property="dc:title">Ultimate Desk Toy</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://www.terracottapf.com" property="cc:attributionName" rel="cc:attributionURL">Jeff Coleman</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/2.5/ca/">Creative Commons Attribution 2.5 Canada License</a>.<br />Based on a work at <a xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://www.terracottapf.com" rel="dc:source">www.terracottapf.com</a>.<br />Permissions beyond the scope of this license may be available at <a xmlns:cc="http://creativecommons.org/ns#" href="http://www.terracottapf.com" rel="cc:morePermissions">http://www.terracottapf.com</a>
(sorry for the lack of html on the forum, it will be going up on my website at terracottapf.com)

Re: Ultimate Desk Toy [message #11727 is a reply to message #11605 ] Tue, 13 April 2010 00:39 UTC Go to previous messageGo to next message
avatar aeron203  is currently offline aeron203
Messages: 450
Registered: July 2008
Go to my shop
Senior Member
It looks like you sorted out the renderings alright.

I would suggest Blender for animation, but if you're not already using it, then it's not a small task to learn. It will take a few weeks at least.

You could make a decent animation in the mean-time purely through brute force methods... render a frame, rotate 5 or 10 degrees an repeat until spun. Number the frames sequentially and load into VirtualDub as a sequence. Save the AVI and Append it to itself several times to loop it. Viola, a quick-and-dirty animation by the end of the day.

Biggest tip here would be to use free programs like AVIsynth (if code inclined) or VirtualDub to process, resize or compress frame sequences after rendering. The details of camera work, path following and such are tough to generally address in a forum post. I'm wondering what software you made the still images in, and if it's capable of animation.





Aaron - 40westdesigns.com/blog
Re: Ultimate Desk Toy [message #11732 is a reply to message #11727 ] Tue, 13 April 2010 08:44 UTC Go to previous messageGo to next message
avatar TerraCotta  is currently offline TerraCotta
Messages: 88
Registered: May 2009
Go to my shop
Member

Ultimate Desk Toy specifications[ 0 vote(s) ]
1.Perfect physical prints first, then publish specs for them. 0 / 0%
2.Anxious to start designing for this--publish the specs now and adjust the physical prints until they match them. 0 / 0%

Yes, I considered the frame-by frame approach but don't have the patience for it right now I'm afraid (in my current pipeline there would be no way to easily batch it that I know of). I use Kerkythea almost exclusively for rendering, and anyone out there who uses Sketchup you should too, because it's free, powerful, and integrates beautifully. But it only does walkthrough animation, not motion. Probably the least amount of work I can imagine with that would be to manually set up 'frames' as copies of models in Sketchup and then move the camera between the frames to render each of them in Kerkythea, then go to virtualdub. Minimum say 3 seconds times 30fps would make that pretty hefty plus the 5/6 mins for halfway decent renders, but maybe something I'll bite the bullet and do if the design takes off.

In the nicest possible way you're treating me a little more noobish than I am. Not generally a bad move on the intercloud but just so you know. I agree with everything you've said because it's true--take a look at my shop and you'll see I practice it carefully--I'm just always open to help or a hot tip from someone who uses different software and skills than I do, and shapeways was experiencing technical difficulties re:tags and such. One of these days I am planning to get into Blender for the python scripting if nothing else, but as you say it's a multi-week job and I haven't quite had the incentive for it yet. Thought maybe there might be some obscure single-purpose app for basic animations, like a 3d version of Pencil or something that would just let me click two frames on a model and hit the big green button. Taught myself everything I know about 3d in the last year and a half since discovering Shapeways and deciding this is clearly "the next big thing" but haven't really had a need to get into animation yet. So help is definitely always appreciated, especially if it would be a pretty quick thing for your experience and setup. It would be very cool if you wanted to wait until the contest results are announced later this week, given the circumstances Smile . Loved your timekeeper idea, btw--got 5 stars from me! Commemorating the things that are special to us is what industrial democratisation is all about. I'd say you make top ten for sure and can't wait to see what the print looks like.

Back on topic for the thread though, I am planning to include a "standard" axle onto which designs from any material can be designed to fit--there are so many abstract designs on Shapeways that I think people would love to have if they could only give it some context instead of it just being "some thing I bought on the internet". Also, any suggestions for where people would prefer me to price the executive version? The frame will scale beautifully but big spinners and balance toys will get pricey fast once it goes north of 10cm. Or are people at all interested in this idea? Is there something that could be changed to make you interested in it? Give me some feedback people! Wink

Re: Ultimate Desk Toy [message #11769 is a reply to message #11605 ] Wed, 14 April 2010 22:59 UTC Go to previous message
avatar aeron203  is currently offline aeron203
Messages: 450
Registered: July 2008
Go to my shop
Senior Member
The approach I suggested is primitive and fairly obvious, but when time is short, the simplest way is usually the smartest. I see you got a win with one of your entries into the..um, CCCC, and I did too with my Time Keeper. Cool. BTW I was not thinking you are a Noob, so much as trying to get people in gear for the competition since it seemed so many entries were coming in right toward the deadline. I think we should overlap contests so we have more time to work on projects that might take some longer term work. This is especially appropriate if the theme is very specific. That would also make it easier to make test prints of entries.

Most free animation software I've tried is pretty basic. Blender really is the way to go if animation is your goal.

Of course seeing the real thing would be much more compelling!


Aaron - 40westdesigns.com/blog

 
   
Previous Topic:Inverted Mime
Next Topic:iCharge - my newest idea turned into a real product

Logo

Hello.

We're sorry to inform you that we no longer support this browser and can't confirm that everything will work as expected. For the best Shapeways experience, please use one of the following browsers:

Click anywhere outside this window to continue.