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hypernurbs [message #10031] Thu, 18 February 2010 21:58 UTC Go to next message
avatar orangeloaf  is currently offline orangeloaf
Messages: 1
Registered: February 2010
Go to all my models
Junior Member
Does having fewer polygons lower cost...if so, does using a hypernurbs object to smooth have any bearing on this...

Thanks G
Re: hypernurbs [message #10033 is a reply to message #10031 ] Thu, 18 February 2010 22:03 UTC Go to previous message
avatar dadrummond  is currently offline dadrummond
Messages: 246
Registered: August 2008
Go to my shop
Senior Member
No, cost is based on volume (see the Materials page and note that all prices are per-cubic-cm, sometimes plus a fixed startup cost).

SW doesn't accept anything over 500,000 triangles, and you can't make a 2-manifold (printable) object with fewer than four triangles, so those are the only polygon-related constraints you need to worry about.


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