So I'm trying to upload a skeleton that is made up of individual bones intersecting each other (basically so I can put it in different poses) and I know that meshes can intersect each other with no problem. The problem is that I have already uploaded the body without the head and it worked fine, but when I attached the head, I get the inverted normals error. So I then uploaded the body again and the head again as separate files and they worked. I just don't understand why it doesn't work when the parts are together. I ran an STL check and got no errors, I'm really confused by this, maybe there is something I am overlooking. If anyone has any suggestions it would be greatly appreciated, I really want to get this printed.
I'm using 3ds max
Here are the stl files if you need them
Last edited: May 15, 2009