Currently using Maya 2009 on my Asus laptop. It has the GeForce 260M card and was working fine. At some point it seems my nVidia driver or some other update created issue with the stereo buffer of my video card.
The problem is still not fixed, but that's not what I'm asking about. The issue with the stereo buffer only affects my ability to render scenes and animation as far as any texturing and "look" of my 3D objects.
However, in consideration of using Shapeway to print my 3D creations in real life.... are any texture related issues going to put a damper on my desire to design stuff for myself when I submit it to shapeways. I figure that, unlike me, they will have no problem rendering on their side as they are the ones that have to be concerned with the final output of the item.
I did look at this tutorial to see if the Collada plug-in does anything with the texture files that are assigned in Maya's Hypershade window, but there doesn't seem to state anything that suggests the final file format even "cares" about textures.
https://www.shapeways.com/tutorials/exporting-from-maya-with- collada-3dprinting
Can anyone clue me in? Do you design your shapes in 3D with or without any textures (other than the grey that is assigned by Maya outright) ?