I'm joining them mostly because I have come to realize many of my other printing problems are directly caused by geometry errors I can't see. On several occasions they have been caused by overlapping shells. While I realize the geometry won't cost me more money it costs me more time every time I have to troubleshoot problems.
Beyond this shapeways does have two limits that this type of geometry will play havoc with. The triangle and file size limit. This model on its own is only something like 40,000 triangles. However the intent is to make sets of 5 legs as well as a full unit set which includes 5 with torso, arms, head, and weapons. the over lapping geometry doesn't really affect a single part of the model right now but once I have the legs, arms, torso, heads, guns, and swords in a single file it pushes the limit and eliminating the unseen geometry is a good solution.
Additionally there is the issue of shells. While shapeways allows multiple shells per model now they might not be so accepting in the future. The shell issue has always been a touchy one and presently, like wall thickness, it's entirely in the eye of whoever is at the printer at the time the order is placed. Considering that model alone breaks into a minimum of 28 shells and then I want to add more parts in including multiple copies of it... I think I'm rather close to the limit of the printer's benevolence as is.
Ultimately though I guess I just think unionizing the parts is the right way to make the model, for me at least. It makes it more likely to print and less problematic to work with and store. I rarely see source models on 3d model sights that have a massive amount of loose geometry sitting in them so I figured they must be doing something right.