??? : Can not be printed : Multiple shells as seen on prints.

Discussion in 'General Discussion' started by 35824_deleted, Feb 18, 2011.

  1. 35824_deleted
    35824_deleted Member
    Rejection messages are getting weirder every day.

    Would somebody please enlighten me on this alleged error ...
    View attachment 7193
     
  2. Jettuh
    Jettuh Well-Known Member
    do you know the name of the person that wrote you the email?

    cause 2shells shouldn't be a problem, that can be fixed!

    -

    can you send me the stl?
    i've got magics as wel,, so i can try to fix your file!
     
  3. 35824_deleted
    35824_deleted Member
    Thanks for the offer, but I can certainly "fix" this myself.

    Might be a junior who rejects pretty much everything he gets.

    I am mostly concerned about the number of weird rejections that we received recently ("model has holes" and alike) and the unnecessary delays that is always causes. Another 4 days lost for b*llsh*t.

     
  4. Kaetemi
    Kaetemi Member
    2 shells means that your object consists of two seperate parts.
    I've had a rejection mail on this "2 shells" once before as well, although normally they should accept that, since it's not really an error.
     
  5. stop4stuff
    stop4stuff Well-Known Member
    lol... aren't you the lucky one

    [​IMG]

    That is the only 'error' in my model... and there is supposed to be 1842 shells as the design is a chain maille style piece... from what I have found out, the error kicks up due to a relationship between the number of shells and the number if triangles.

    Your rejection image there, does look like operator confusion - Did you hit reply on your email and ask why?


     
    Last edited: Feb 19, 2011
  6. RalphVdB
    RalphVdB Well-Known Member CS Team
    Hi Ulrich,

    I will help you out first thing Monday morning.
    I need our 3D software for this ;)

    As soon as i know more i will give you a proper solution!

    Cheers Ralph
     
  7. alienology
    alienology Member
    Yeah, I mean... it would be great if someone explained to us why now sometimes multiple "shells" are treated like an error?

    I mean, you can have separate or partially overlapping objects in your STL, right? As long as each "shell" is watertight - why would multiple shells be a problem?

    Some objects can have hundreds of these - I certainly hope we don't have to boolean them together from now on - good luck with that.

    meshmedic issue?
     
  8. 35824_deleted
    35824_deleted Member
    Another one today. Looks like operator confusion to me.

    115816-1.jpg
     
  9. RalphVdB
    RalphVdB Well-Known Member CS Team
    Hi Ulrich,

    Please have a look at the green circel t the bottom of the print screen. These are the shells thats neet to be fixed.

    Hope this clears things up for you.