Okay, I feel like I've read everything in the forum about this, but still can't figure it out. The tuturial
here helped a lot but I'm making a model that has a curved surface and once I've exported out of Meshlab to VRML the mapping is all out of whack.
Does anyone have a foolproof process?
Here's what I have been trying:
-Export .dae from sketchup
-Open .dae in Meshlab (texture looks great)
-Scale the model appropriately (texture still looks fine)
-Save as a .wrl file
-Open .wrl file in notepad and fix image location (per the tutorial)
-Open .wrl file in meshlab to see if it worked and the map is all messed up!
-If I open the .wrl file in the viewer I have in IE it's also mapped incorrectly, but differently than in Meshlab.
When I try and upload to SW I get an unknown error, although it uploads just fine as a .dae so I'm pretty sure it isn't a geometry issue.
Any insight anyone might have on taking a .dae from sketchup and locking the mapping coordinates before exporting to VRML would be appreciated, thanks in advance!