I think people will always wonder about this subject. Because there are so many factors when it comes to the particular shape of your model, it's hard to visualize it all at once, and making a change to one pert of the model to decrease material/machine space or adding a loop/sprues to cut back on labor costs will always change one or more of the other factors. I've been experimenting with the same set of 14 parts for the past week, separating them into their own files, adding multiple quantities, spacing them apart with sprues and loops, etc., and every time I get unexpected results that I have to troubleshoot to figure out.
It's definitely a much more complicated pricing method than before and we all appreciate the level of transparency that comes with it (although I don't think it's 100% transparent how they show the prices in the model details, but that's a topic for another thread). But the confusion as to how it works is renewed with each model we upload, and will probably be that way for awhile until we've had enough tests to grasp the concept. Before it was as easy as thinning walls and breaking your files into multiple parts to pack together in order to get an ideal density. Now it's having to visualize the machine space prior to upload - a feat that takes the software in the viewer a minute or two to figure out for models with more than 100k polygons in my experience, then adding material and labor costs to that.
I honestly have no idea what price to expect anymore but it's something we'll all have to get used to, I suppose.
Last edited: Jan 17, 2015