I seem to have a problem with my x3d textures when uploaded in Shapeways. I use an x3dom viewer to view my x3d file, which is a surface with an elevation, and everything seems normal but once I load it into Shapeways and view it with its material, the texture is not aligned with the shape vertexes anymore. For some strange reason, the alignment works fine when the base surface is square...
My initial x3d works as such:
<Shape>
<Appearance>
<Material diffuseColor='1 1 1'></Material>
<ImageTexture url='myImageUrl'></ImageTexture>
</Appearance>
<IndexedFaceSet solid='true' creaseAngle='1.5' coordIndex='myCoordIndexes' ccw='true'>
<Coordinate point='myCoordPoints' DEF='mainShape'/>
</IndexedFaceSet>
</Shape>
Since the mapping is trivial, ie every UV maps to every XY, I don't specify the texture mapping. This works fine in my x3d viewer but not in the Shapeways one.
Question: do I need to specify the texture mapping?