Hello,
I use Cinema 4D, zBrush for modeling/sculpting, for character creation (especially but not only).
I am new here and have some doubts on how to prepare my mesh for export it here on Shapeways.
Suppose I have a bust (human male or what ever),
usualy, in my workflow,
the final bust I obtained is composed of a low poly base mesh and its map of normals, displacement, etc.. (I have also higher polycount versions model and better details too that I can export from zBrsh if it is needed)
The question(s) is do I export my low poly with its maps ? (maybe no but I'm not sur at all)
Or
Do I send one of my high levels polycount model ? I' ve understood that the number should be beetween 100 000 and 500 000polygones, and 60mb ?
So I don' t send diffuse maps, normal maps and so on ? (of course maybe ?!) Or just the model itself ?
What about topology ? Do you prefer 'good' topology or it does not matter for printing ? (quadrangles ? triangles ?)
If I keep the human bust example,
in general it is vaccium inside, I mean only the shape itself, no thickness. Do I have to add a thickness to the model ?
I usually use 'fibers mesh', and or 'hairs' module, wich is polygnoal objects (lot)
is it acceptable to upload it with our model ? Or is it a really noob question ?
Anyway, thank you by advance.
ps: sorry for my low level english and my noob questions.
EDIT: zBrush has its own print exporter 'plugin' as I 've understood.
tutorial about hollow a bust in zbrush for 3d printing:
Part2
by Mold3D.
He shows us 2 method for hollowing model like bust.