I wouldn't consider it faster to do it manually at all. you have to create the object, enter in the size measurements, etc. that may seem a non issue....until you've done it dozens of times or more.
instead of it being an 'external' file, it could be something people start out with....like a blank starting point. They decide "hey, I want to make something in X material", then they load the file associated with that material. from there they can hide and unhide the measurement objects as they see fit. the objects would be clearly named.
of course you can just check by selecting two points and seeing the width they register as, but this isn't always helpful depending on the geometry of the object. another helper would be checking clearances. shapeways doesn't automatically do that at all. so you can just take the cube, wedge it between the area. even though shapeways does do automated thickness testing, the wall thickness fixer introduces blobby and messy geometry to fill in, so I personally just go back and repair the item so I can have full control over its geometry.
but it's not just about being able to do visually check requirements, it's also there to keep the information handy. I for example, can't fully remember all the millimeter requirements for printing across the various material. I find that I'm often having to recheck them from project to project, or even within the same project.
I often don't consider model measurements too much until the final product, since it's all relative anyways, and tedious to keep track of constantly. so my workflow is that at the end of modeling I check measurements, clearances, etc. and polish anything that needs it.
but I do think it would be a good idea to have model files that visually explains manifolds and stuff to novices.
what they really need is a kind of 'startup' package with some files and examples, etc.