Hi understand the concept. i have found tutorials for that process:
https://www.shapeways.com/tutorials/creating-hollow-objects.
I come from an art background and actually bought zbrush to avoid learning blender. I surely can not afford rhino or 3dmax or maya... at the moment. I will search for 'subtraction' in zbrush. If i can not find it I will start the blender tutorials...rrrr... To be frank, blender looks like somebody threw up a bunch of letter and numbers. To all software designers --- Less is more----
Problem with being a noob is that I get lost unless i can find the specific tutorial to teach me how to subtract in the specific software with pictures.
Below is a message that i found describing the blender process that i will attempt to follow:
I use Blender and have used several different methodologies to accomplish the 'hollowing' of a model.
First off; before you try to hollow out your model, always make sure of the following:
(All commands are for Blender)
1) Your mesh is manifold. [CTRL+ALT+SHIFT+M]
2) Your normals are properly oriented. [CTRL+N]
3) That you apply any scale and rotation [CTRL-A]
Method 1
Blender has a built in Python script called 'Solidify Selection' and there is another that you can down load called 'Solidify mesh' that both create an inner wall relative to the outer surface based on input from you. I use this every once in a while as the results can be sketchy.
Method 2
Another approach I have employed in Blender is Extruding the entire surface, and then scaling relitive to the Normals.
[E] [Extrude Regon] [ESC] and then [ALT+S]
This is slightly different than normal scaling and I have had fairly good results with it.
Method 3
In a few cases where the complexity of the mesh was rather intense, I have simply made a copy of the entire mesh [Shift+D], and then scaled it down.
or [ALT+S] and then actually edited the 'Inner' mesh to remove portions that were too thin and any portions of the mesh that intersect. (Overlap). then rebuld the mesh into a single model [CTRL+J] and finally, re-orient the normals with [CTRL+N]