Thanks dekaminski!
Way back in school I studied one year of Maya. Back then I made a promise, never to touch anything 3D again.
Rewind years forward and I found myself at the core team of a startup, creating the Tinkercad.com 3D modelling web app
So I might not be as good with promises, as I am lazy. I use Tinkercad for everything I do in 3D printing. The boolean method of adding and removing material is easy enough concept for my hill billy brain.
I basically made each wing from a triangle, angled them correctly and and then cut out the material from the rear of the wing to simulate a fold (the thicker front part then looks like it has two layers). There were also few other slicings to make wings narrow towards the edges just a tad and to perfect the end shape, but that's just details.
When it comes to small objects, Tinkercad isn't so good with rounded shapes due to the way it optimises tessellation. But when you're working with straight surfaces, it's a really quick tool for modelling.
Last edited: Dec 27, 2013