I agree it's a serious problem that editing a model dumps you into the Shop tab. If I'm editing a model that's pretty much the definition of me being in make+sell mode, not customer mode. Both my workflow and sanity itself require that I stay there.
Also agree that the across-the-top menu in make+sell lacks logic. Seems like poor UI design to have drop-down menus with no indication what's inside them! There's nothing in the way this is organized that helps me to remember what's where, so I have to drop and read all of them every time I want something. And I'm perpetually surprised that Materials is a drop-down, none of the other items are.
This is my suggestion for the menu structure, with -> indicating a dropdown:
My Models / My Shop / My Sales / Materials -> portfolio, samples, comparison, status / Power Selling -> apps, tools, api, labs /
Community -> blog, forums, messaging, events, live // Help -> tutorials, faqs, shipping, troubleshooting, engineer
That include all the items now present, in a structure that makes sense from this user's POV. I feel like redundancy isn't needed if the menus are organized.
As I mentioned crossthread, we need a Messaging link at the top level. "Notifications" doesn't do the job if I want to view my mailbox when no new message has come in, or if I want to send one.
The Upload and Design buttons...I don't mind the color, but it bothers me that Design looks like a button but is really a menu. Signaling that with the down-arrow is better than not signaling it, but still, why make it look like a button when it's not one? If you want it to stand out from the rest of the menus it could be a different color or have a shaded background or something, but the way it is now just isn't the right way to UI. (Also API doesn't belong under Design. The API isn't a design tool.)
Lastly, also as mentioned crossthread the avatar at top right is too small. There's plenty of whitespace around it so how about just making it bigger? I mean, is there a disadvantage?
Thx for considering,