Hey Fredd. you don't sound rude at all.
-I am using maya and zbrush.
-I am using a texture file
-I export a both .wrl and .x3d files with zbrush.
-I can upload .x3d files only as the .wrl has sizing issues.
-Not Maya nor Zbrush import either .x3d or .wrl files and so I can't check if my file and UV's are exported correctly.
-Zbrush has a problem were it flips the UV's vertically and the map that is created when I export the .x3d files are flipped both vertical and horizontally. With all this flipping how can I know for sure if my texture is right?
- I just want to preview the texture in the file. When I do so, it will easy for me to flip if needed.
-I am not zipping a folder just the .x3d file and a .jpeg texture (2048x2048)
Last but no least... what is this .wrl and .x3d business? Why can't I just upload the globally accepted Obj which has UV information? oh well.
Is there a way to preview my textures in shapeways before I send it to print?
all your help is greatly appreciated.