Quick: Weird Model Display & Pricing issues

Discussion in 'My Work In Progress' started by 83726_deleted, Jul 26, 2012.

  1. 83726_deleted
    83726_deleted Member
    Hey,

    Uploaded several models.
    However, before I can list them, I noticed they have bizarre display/pricing issues.

    I contacted support and they recommended I post here.

    See image.

    I'm almost entirely certain I measured these.

    I used blender 3d, exported to .x3d as per shapeways requirements.

    Specifics:
    The plate is far too expensive.
    The "flat" shape is supposed to be a pyramid.
    The keepsake box is far too expensive.
    The "orb" is supposed to look like an igloo. And is far to expensive.
    (However I uploaded another version of that....larger, and less thick, in fact, and it's listed for $7...odd)

    Why these discrepancies?

    Just need to get the kinks out of the formatting...
     

    Attached Files:

    Last edited: Jul 26, 2012
  2. 83726_deleted
    83726_deleted Member
    Also,
    having issues getting textures to display correctly.

    I have followed the formatting tutorials already posted on shapeways, before posting here/contacting support.

    Thanks in advance :p
     
  3. elopez3d
    elopez3d Well-Known Member
    Hey there. My guess is your exporting incorrectly.
    I work with blender as well, and despite working in mm, or working in the mindset of 1 UNIT - 1CM.
    Somehow things still get screwed up, maybe it's a scale you applied in object mode, and didn't apply?
    Either way, I recomend importing into either Mesh Lab or NetFabb.
    There was one case where I exported at 11cm, working in the metric scale, and the model size came out at .11mm. This was because while I was working in metric, I had set the global scale to be .01
    So that 1M would be 1CM
    (I had this set up, as my default scene)

    What texture problems are you having exactly? You know that material colours won't display right? Only UV Textures.
    The keepsake box may actually be that expensive depending on what size you uploaded at, and if it's hollow.

    Don't forget to check what scale you upload at.

    Can't help you with the "sciFI pyramid" All I see is a square.

    The orb house may be from again, scaling in object mode.
    I don't know what it is, but when you go from a high scale, to .001. Some areas get twisted if you do it in object mode.
    Sometimes applying the scale fixes it, sometimes no.
     
  4. I will run some tests for exporting in .x3d in a few, and report back.
     
  5. JACANT
    JACANT Well-Known Member
    Last edited: Jul 29, 2012
  6. Mswlik
    Mswlik Active Member
    Can't say for sure but I'm guessing that the pyramid is just rotated at an angle so it looks like a square and is really just facing away from the camera. If you look at it in the 3D view it should show you what it actually looks like.
     
  7. 83726_deleted
    83726_deleted Member
    Fredd, DId you run any tests?

    Everyone else, thank you, this deserves further research...