Category Archives: Art

Your Next Tattoo Made with a 3D Printer

What better use of the computer controlled x y motors of a 3D printer than to give yourself a tattoo.  Tattooing straight lines and perfect circles are super hard so the enigmatic crew of Appropriate Audiences have solved that problem by attaching a tattoo machine to their 3D printer to give the perfect circle tattoo (not the band logo).

3d print a tattoo

This should be listed under ‘do not try this at home’ as many territories have different laws on who and how to you can get tattooed.  To follow their process so you can see exactly how not to try this at home, Pierre Emm and friends have shared their how (not) to on Instructables.


 

This Is The Internet as 3D Printed Clay

Posted by in Art Post a comment

If you have ever had trouble visualizing exactly what internet traffic may look like Vincent Brinkmann has the answer in the form of rough extruded clay looking a little like the ashtray I made for my (non-smoking) mother in 2nd grade.  

While this may be considered a form of 3D printing to communicate an idea, the resolution is so low and the abstraction from the data so great that the project’s statement that “EXtrace reflects the change from quality to quantity of modern communication as the printed sculpture itself don´t mirror the data input that they have been created with, but conserving this hidden data physically for centuries.”  makes me question whether the sculpture actually communicates anything.

the internet

EXtrace is an apparatus that 3D prints clay sculptures out of the appearing data amounts of the world’s biggest internet node. In contrast to ancient physical communication media, like clay tablets or books, today´s communication got faster to near real-time. Furthermore EXtrace reflects the change from quality to quantity of modern communication as the printed sculpture itself don´t mirror the data input that they have been created with, but conserving this hidden data physically for centuries. As an input EXtrace uses a 2 day chart of the upcoming data transfer that goes through the internet node De-Cix located in Frankfurt am Main. This rapid data flow easily breaks the 2500 Gigabit per second mark and stands for a widely connected, fast paced and ubiquitous network of today´s communication. This data input is transformed and remapped to a physical data visualized clay sculpture.

We have seen previous projects using Shapeways to 3D print data visualization and to communicate information with higher resolution and Unfold have been creating elegant extruded clay 3D prints for many years.

What do you think is the value of this project?


 

Artist Michael Leavitt on creating 3D printed sculptures

Sculptor Mike Leavitt has created an edition of 3D printed miniature versions of one-of-a-kind wooden sculptures from his “Empire Peaks” series through his Shapeways shop Innovation Kitchen. He spent two years designing and hand-sculpting the wood statue series and the pop culture mash-ups debuted at New York’s Jonathan LeVine Gallery in late 2013. Before opening night Leavitt had the largest wood statues, some standing 3 feet tall, scanned by a local hi-tech medical engineering firm. A classically trained wood sculptor based in the Pacific Northwestern United States, he taught himself the necessary software to bring smaller, 3D printed versions of his work to a new market. I caught up with Leavitt about how he translated his work with wood and chisels into 3D design and the possibilities that 3D printing offers to visual artists.

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What inspired you to create 3D printed models of your “Empire Peaks” sculpture series?

Michael Leavitt: This might sound unexpected coming from an artist. My inspiration to create 3D printed “Empire Peaks” models was merely the marketing potential. As a full time visual artist, I’m the only one in charge of my career and I’m forced to consider these possibilities. I’ve passionately searched for ways to create affordable editions of my sculptures for years. It’s not as easy as it seems. Making quality prints of 2D paintings and canvases can be a challenge. Mass producing toys is a monumental task. Tons of quality control and capital investments are required. I learned of Shapeways somewhere during the process of 3D scanning my “Empire Peaks” figures. My first goal of 3D modelling and printing became crystal clear. Having the specific target really galvanized the learning process.

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As a classically trained sculptor, what was your process like learning 3D modeling software?

ML: My learning curve with 3D modeling has been massively steep to say the least. First I have to learn to sit at the computer all day when I’d rather put my hands on something other than a keyboard and mouse. Next I have to learn a new language. Even ZBrush, my primary tool, is very intuitive but there’s a lot of lingo to absorb. I watched a ton of YouTube tutorials. I took copious notes. I could’ve gotten a full quarter’s worth of college credit for the time I logged. I almost had to chain myself to the computer. I guess the process was like training a free-roaming dog to stay in a small crate.

How is the process of preparing a piece for 3D printing similar to and different from your process of sculpting a one-of-a-kind piece?

ML: There are few similarities between preparing a piece for 3D printing and sculpting my originals. So far there are only small, brief moments when I feel like I’m actually “sculpting” on the computer. Maybe it’s just a matter of my learning curve. Once I get more comfortable it might feel more natural. A major difference between the two is that I really have to work hard to hold long, linear thoughts in my head while 3D modelling. Too often I want to do one simple, little thing- make this one knob a little smaller or something- and it requires several linear steps to execute. Whereas, in physical sculpting, it all comes naturally. I can just instinctively alter things without having to perform a prescribed series of actions. One might say physical sculpting requires it’s own tedious, methodical process. I don’t discount it. I’ve just been at it so much more of my life. Another major difference: the undo command. Wow. I still have to wrap my brain around it. It’s bizarre how easy it is to experiment while 3D sculpting. That one will keep on giving to me.

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How does having a Shapeways shop and 3D printed versions of one-of-a-kind sculptures available open up new opportunities for you as an artist?

ML: For one thing, having the Shapeways prints allows me to more directly connect my work with people’s hands. My originals can be fragile or sensitive to hand oils over time. So we limit direct contact during exhibits. Ironically, I engineer moving body parts that can only be experienced with physical interaction. My original sculptures are also quite valuable and only rarely displayed in public. I do a show in New York about every two years. It’s only on display for about a month. I try as hard as I possibly can to tell everyone I can about the show. I promote like crazy. I really try to drive traffic to the gallery. Still only a small handful get to either own or experience the work in person. Having an on-demand 3D printing service accessible by the entire planet is nearly a dream come true.

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Do you have any advice for other artists who might be interested in incorporating 3D design and printing into their practice?

ML: I’m still struggling with how to define the line between my fine art and 3D prints. I think it’s extremely important for artists to clearly communicate their intentions and definitions in this respect. Especially for an artist such as myself who is “established” to a certain degree. I have many long-time, loyal and heavily-invested collectors of my original works who deserve a clear delineation between the original, hand-crafted works for which they invested and the replicated editions available on a larger scale. My advice to other fine artists is to be careful, sensitive, and clear when incorporating 3D printing with their practice. I sincerely hope I’m following my own advice on this point.


 

Please 3D Scan the Art: Design Student Creates a How-To Manual for Metropolitan Museum Visitors

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The Metropolitan Museum of Art in New York City has a very friendly policy with 3D scanning. The museum not only allows 3D scanning but they had design graduate student Decho Pituckcharoen create a guide book to help you learn how to do it properly. As a collaboration with the  Met Media Lab, Decho created this friendly guide to help visitors do exactly that. Not only did he set about to create an accessible manual for visitors interested in digitizing the art but he also had to learn how to use the technology himself. It is this type of enabling research and sharing that we’d like to see more of.

Below we asked Decho a few questions about his process of designing for and explaining this new technology to beginners.

What is it about the 3D scanning process that made you want to make this guide book?

As a designer who has worked with print medium for a long time, I’m interested in 3D printing technology. Right away Don, the manager of media lab, introduced me to the 3D scanning software 123D catch, which isn’t exactly a scanning program but photogrametry, which is really easy to use. What I really need is just a digital camera or phone camera to take pictures of art piece and the software converts them to 3D models.

So, I did some research to find tutorials or how to use this technology to produce your own projects. Mostly the tutorials that I found were serious looking or had lots of text to read. That was when I had an idea that why don’t I make it friendlier than a usual one.

I got my inspiration from a simple IKEA instruction that lets pictures describe step by step of assembly. I think it would be a easier if users can understand how to use 3D scanning for their projects with user friendly information graphic that might be practical for non-tech savvy users to use. By combining simple 3D scanning software + user friendly instruction, I believe that my guide book will have a potential for anyone who is interested in 3D printing area.

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Did you learn anything unexpected about working in 3D?

After scanning objects, 3D scanning software algorithm will calculate and simulate over all shapes for a 3D model. I was amazed that it actually filled and completed a part that I couldn’t scan. For example, on the very top past of a big and tall sculpture.

I also learned about digital 3D community while I was researching about my project. There are a tons of open source objects and projects that they share to us. For example, If I need a business card stand, I will just download it and print it out from my 3D printer. That is like a magic place to me to see many makers who want to contribute useful resources for us.

Do you think that being able to 3D scan will add value to a museum visitor’s experience?

I personally think that it will definitely add more benefits about educational purpose to visitors. They can scan objects form the museum and keep them into digital formats in order to study at home or everywhere else. Moreover, visitors can see art in different angles from 3D files that they can’t do in the museum. Therefore, they can observe more details about each art piece to use for their research.

After scanning, art piece from the museum can be presented to different formats. For example, story telling animation, interactive websites or kinetic figures that will be attractive to young audiences.

It’s true that seeing an actual art piece you can feel more authenticity, but for some audiences they don’t have a chance to go to have their own experience at the museum; for example, people who live abroad or disabilities. With 3D scanning technology, they can take advantage by seeing art pieces through virtual 3D world from everywhere or on the internet instead. More over, it will add more value to disabilities especially blind people since they can experience by touching shape and texture of each replica art piece that is scanned from the museum.

How do you imagine this scanning and printing technology will be used in the near future? say, in 10 years?

I imagine scanning and printing technology will be used to produce more and more objects with verity of new materials. Importantly, for medical profession filed that human organs can be reproduce with very fine details and quality. Maybe, It will be awesome that we can use 3D scanning to keep our identity instead of taking pictures on our ID cards. I predict that 3D printers and scanners will also be apart of household objects. they’ll be very portable. If you break something in your house, you can reproduce it again and again. I hope that 3D printing industry and community  will grow bigger to wider audiences and people will think that it’s not a complicated things to learn and use.

 

For more info on digital happenings are the Met check out their Digital Underground Blog.


 

The 3D Printshow Global Awards – Vote for Shapeways

The 3D Printshow Global Awards acknowledge inspirational work that has helped develop and elevate the art of additive manufacture, as well as those businesses that have risen to the challenges of the marketplace, flourishing in what is a highly competitive industry.

This year, we at Shapeways are thrilled to be nominated for two categories for the 3D Printshow Global Awards: Brand of the Year and Best Online/App Based Service.

London 3DPrintshow

 

To vote, all you need is your name and your email – just click on the awards:

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Thank you for all your support and stay tuned for our London Meetup and events in September!

For those of you who will be in London, we look forward to seeing you at the party on Thursday 4th September, you can get tickets here.

 


 

Day One of 3D Printed SuperFanArt at Comicon 2014 in San Diego

Our 3D Printing partnership with Hasbro has officially hit the floor at Comicon in San Diego as thousands of fans swarmed the booth to get a glimpse at the 3D printed ponies designed by the Shapeways community.  The SuperFanArt section is a relatively small part of the massive Hasbro booth at Comicon, but one that is garnering a lot of excitement among fans, artists and the toy industry.

Superfanart 3D Print at Comicon

If you are at Comicon 2014 in San Diego be sure to drop by the Hasbro Kiosk 3213 (its the huge one) and say hello to the SuperFanArt team.  If you are an artist or designer interested in participating in the SuperFanArt project, please be sure to register your interest to start selling your Hasbro approved 3D prints to fans around the world.

For those who cannot make it, check out some of the craziness that is Comicon.

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Yep, and that’s just the people lined up who pre-paid to be first at the Hasbro stand…


 

Conversation with Designer and Artist HEIDILEE on Her Radical Approach to Making Hats Using 3D Printing

Posted by in 3D Printed, Art, Design, Fashion

3D printed hats are no longer a future fantasy. Designer and Artist H E I D I L E E uses Shapeways 3D printing to create fashion and hats inspired by contemporary, avant-garde classical music. She spoke with us about her fascinating process that fuses a MacGyver approach and no boundaries mindset. Her work is so cutting edge that she’s featured in the upcoming NYC Makers: MAD Biennial exhibition here in NYC. Read on!

H E I D I L E E Cocktail Parasol Hat photo: Bryan Davis

How did you discover your passion for making hats?

I was challenged to create fashion inspired by contemporary, avant-garde classical music. I never intended to sell my pieces, but people began to notice my work and it grew from there, and over a span of time it has developed into a remarkable line.

What is your day-to-day work life like?

It varies from day to day, and depends on which pieces I’m focusing on to make. Each hat has a completely different workflow and process than the other, so I enjoy the variety of solutions each needs to enfold into being. I try to take a MacGyver-like approach to making my hats.


Where did you learn how to design and develop your incredible creations?

I apprenticed under milliner Victor Osborne. He recently moved to France to continue making haute-couture hats for runway shows such as Thom Browne (Recipient of the 2013 CFDA Menswear Designer of the Year Award and 2012 Cooper-Hewitt National Design Award for Fashion) and Dior for Paris Fashion Week. My uncle also instructed me, having worked in the American millinery industry for over 30 years, producing hats for designers, whose lines are carried at Barneys New York and Saks 5th Avenue. They inspired me to forge my own path in making hats that are sensible, yet innovative in headwear.

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Daniela Bertol at MAD: Shapeways Designer in Residence

What is the geometry behind leaves, starfish, flowers, clouds, waves, honeycombs, seashells or the human body and movement?

This week Daniela Bertol, the Shapeways Designer in Residence at the Museum of Arts and Design in NYC, will explore the geometric laws behind natural forms to recreate them as parametric digital models, which will be fabricated using the formlabs 3D printers. Several of the digital models will be developed from the explorations of Daniela’s book Form Geometry Structure: from Nature to Design. Each day of the residency will be devoted to a different “bioform” developed from a parametric associated software and 3D printed. Several yoga postures performed by the designer will be 3D scanned and 3D printed, providing 3D digital/printed models of frozen movements.

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3D Print a Venus de Milo of Your Very Own

Ever wanted a historic work of art but did not have the ready cash to purchase the original?  3D printing to the rescue once again thanks to a recent 3D scanning project by Cosmo Wenman entitled ”Through A Scanner, Skulpturhalle.”

3D Print a Venus de Milo of Your Very Own

“The Skulpturhalle Basel museum in Switzerland has an incredible collection of more than 2,000 high quality 19th and 20th century plaster casts of important ancient Greek and Roman sculptures. The Skulpturhalle has given me permission to 3D scan sculptures of my choosing…”

Now you can purchase 3D prints of Cosmo’s high quality scans from his Shapeways shop and own a little piece of history, made with lasers!


 

MYMO: The Beautiful Pendant Generator Built on the Shapeways API

Did you know Shapeways has an API? New companies are forming around it everyday!

MYMO is a great recent example of Shop Owners taking advantage of the API. I sat down with them at their office to discuss the launch of their jewelry app, MYMO, that lets users combine any two letters or numbers in an elegant form factor. Our Alan Hudson helped them set it up, has worked with them a lot. He even connected them to a geometry generator. Rex, their developer, built MYMO off the Shapeways API which let him leverage his existing coding database.

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Thank You, from All of Us Here at Shapeways

We are all so grateful for the brilliant, creative and inspiring community we get to engage and interact with every day. Regardless of what your plans are today, or who’s sitting at your 3D Printed table (this one by PrettySmallThings), we just wanted to take a moment to remind you how much we value having you as a Shapie. So, from all of us, Thanks :) .

The Shapeways crew took some time this week to capture our sentiments surrounding the Holiday Season. When asked “what are you most grateful for at Shapeways?” Here’s what we had to say:  

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Dinovember Feature: An Interview with 3D Printing Dinosaur Design Master David Krentz

Are you a fan of Dinosaurs? Or a recent #Dinovember bandwagoner? If you just answered yes, and should you like your Dinos in cinematic form, you’ve likely seen the work of David Krentz. Given his feature in our recent Bronze launch, the timely nature of viral heartwarming dinosaur stories, and in an effort to showcase some of the Shop Owners we’re so grateful for, I give you…

Interview with David Krentz: “I still pinch myself that someone pays me to make dinosaurs.”

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Shapeways Internship attn: NYC locals

Posted by in Art, Education

Live in the NYC area? Love all things 3D printing? Want to work hands-on with designers and education groups to explain all the interesting facets of what Shapeways can do? Then we want to talk to you! 

Shapeways is looking for two candidates for a paid internship in the NYC metropolitan area. You will be working with our Design Evangelists Duann and Lauren on education and outreach around a special exhibition to be announced soon.

picture shapeways crew

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Artificial Intelligence Used to 3D Print Venus of Google (VIDEO)

Posted by in 3D Printed, Art, Software

What does a simple wooden box and a woman wearing a body wrap have in common?  Only Google, a ‘Hill Climbing Algorithm’ and Shapeways 3D Printer can show us.  Venus of Google is an experimental work by artist Matthew Plummer-Fernandez exploring emerging technology and culture.

Venus of Google 3D Print on Shapeways

The Venus of Google was ‘found’ via a Google search-by-image, googling a photograph taken of an object I had been handed over in a game of exquisite corpse. The Google search returned visually similar results, one of these being an image of a woman modeling a body-wrap garment. I then used a similar algorithmic image-comparison technique to drive the automated design of a 3D printable object. The ‘Hill-Climbing’ algorithm starts with a plain box shape and tries thousands of random transformations and comparisons between the shape and the image, eventually mutating towards a form resembling the found image in both shape and colour. I’m interested in this early era of artificial intelligence, computer vision and algorithmic artefacts, exemplifying the paradox of technology being both advanced and primitive at the same time. The Long Tail Multiplier series investigates the potential use of algorithms to create virtually infinite cultural artefacts, inspired by the stories of these algorithmic books and t-shirts.  

The Long Tail Multiplier system is based on a Hill Climbing Algorithm. The 3D Mesh render and distortion is done with Processing and the Hemesh library. The image comparison is managed with a Python script calling a command-line tool called ImageMagick.

The object was 3D printed in full color by Shapeways.


Matthew Plummer-Fernandez
is an artist exploring emerging technology and culture. He uses scanning, digital fabrication and computational approaches to making artefacts, both physical and digital, that blur the distinction between the two, referencing the digitisation of the everyday. Plummer-Fernandez received his MA from the Royal College of Art in 2009, after studies in Graphic Design and a BEng in Computer-Aided Mechanical Engineering at Kings College London. His work has been exhibited and published globally including relevant articles on Creative Applications, Rhizome, and Creators Project, and has received commissions from curators Arts Co, It’s Nice That, and Selfridges. He is currently based in South East London, working in research at Goldsmiths College.