TinkerCad is a perfect tool to get started designing for 3D Printing thanks to it's drag and drop capabilities. Because it is browser based you never need to download or update the software. You always have the latest version.
Thanks again to the team at TinkerCad for putting the video together...
We have updated the downloadable files for customization now that we have been able to test the fit, especially around the corners for the iPhone 5, the case can be downloaded here, and the bumper here.
This is urban planning for people who thought the best part of Monopoly was playing with the little houses and hotels. At Louisville, Kentucky's Ideas festival, community members got the chance to rearrange the city and try out new ideas for future development, all with the help of 1/1000 scale 3D printed models of existing city buildings.
The buildings were printed out live at the event by local hackerspace LVL1, who had collaborated with University of Kentucky architecture students to develop the models. Attendees were not only able to move the 3D printed buildings around the huge map of the city, but the building's designs could be modified via Google SketchUp and printed live on one of the five 3D printers that LVL1 provided. Sort of a real-life D&D tabletop game, although with no dice or goblins, and more discussions of traffic patterns and zoning designations.
The interactive event was used to kick-off Vision Louisville, a planning initiative to shape the next 25 years of the city's development. The city plans to hold on to the 3D printed building models and record the ideas that were developed on the map for future use. Louisville is not the first city to get the 3D printing treatment, Chicago was rendered in 3D in 2009 as part of an exhibit by the Chicago Architectural Foundation.
Sound like a lot of fun (maybe even more than Monopoly), and if you want to get going on arranging your own city, maybe check out these sweet buildings from Shapeways' own pfeiffer stylez.
Ikea is using 3D Renders as it is faster and cheaper than photographing an object in different settings, it also means they can prepare the catalogue artwork before the product is in production. Ikea as a brand is reliable enough that we understand the basic quality of product we will receive if we purchase from the catalogue.
Kickstarter is moving away from 3D renders so backers can better understand the quality of the product they will receive. The projects on Kickstarter are not (often) from a reliable brand, so people are taking a risk that they can actually deliver the product they promise, to an acceptable quality, in a timely manner.
Shapeways renders your 3D model as soon as you upload it so you can preview your design before you 3D Print it for yourself. We recommend that you do 3D Print and photograph any product you would like to sell so that your customers can see exactly what they will get. Like Ikea, uploading photorealistic renders is often faster and cheaper than taking photographs but like Kickstarter potential buyers of your designs are relying on these images to determine the look, feel and scale of the design as proof that your design will work. This is the reason we only promote products that have photographs, not renders to ensure that your customers have a better understanding of what they will receive.
We would love to get your thoughts, are there any scenarios where you think a render is suitable?
We announced the contest to win $500 worth of Shapeways 3D Printing last week and have already seen a few designs for the iPhone 5 trickle in but we wanted to make it a little easier for you with a few 3D files to download that might help.
Please note we are waiting for the 3D Prints to come back and of course we have not yet tested them on an iPhone 5 yet.....
You can download the STL files to modify in your 3D software of choice as long as it supports STL import, we have also uploaded the case to TinkerCad along with the bumper and the dummy iPhone 5 so you can start customizing the design even if you do not have any 3D CAD skills, yet...
The iPhone 5 has now been announced and about go on sale on in the U.S. so we want to see what innovative new designs you come up with to 3D Print for the latest iteration of the iPhone to hit the market.
Continuing our series of Solidworks 3D modeling tutorials for 3D Printing by SolidWize, this week they explain Validating your Design with SimulationXpress:
You just received your bright new 3D printed part and the unthinkable happens; it breaks. With the right model prep, this can be avoided. Last week I did a post on creating a one handed bottle opener modeled after the Kebo from Rush Design. The last thing you would want to happen is to have your brand new bottle opener break the first time you use it. That's why in this week's tutorial by SolidWize, I'll be talking about validating your design using SolidWorks SimulationXpress. The most suitable Shapeways material for this use case would be Stainless Steel.
SimulationXpress is a fairly simple tool to use, and can allow you to quickly verify that your model will have adequate strength.
Watch the full tutorial below. If you'd like to follow along, you can download the SolidWorks file from my GrabCad Profile.
From time to time, you'll likely come across an image of something you
want to create a 3D model from. With SolidWorks, you can use the sketch
picture tool to import an image to build from. This Kebo bottle opener by Rush Product Design Studio makes for a great example, and we'll use it in this weeks tutorial from SolidWize.
By bringing the picture into a sketch, you can quickly reproduce the
desired geometry inside of SolidWorks using just a few lines, arcs, and
the fully define sketch tool.
Watch the full tutorial below. If you right click and save the picture
of the Kebo, you'll be able to follow along. You can also download the
completed model from the Solidwize Shapeways page.
Autodesk offer free 3 year software licenses under their assistance program for Students, Faculty and Displaced Workers.
This is an awesome program for students and/or the unemployed to get their hands on some professional tools (including 3D modeling software), hone their skills and knowledge of software to make them an asset to an employer or maybe even start your own business.
Tinkecad has been turning up the awesome dial on their WebGL browser based 3D modeling application over the past year but they just made it even better with the ability to import 3D STL files....
This will make it SUPER easy to customize an existing 3D model to 3D Print at Shapeways, whether it be your own file you have created in another software, or a downloadable file from Shapeways, or other 3D model repositories like Thingiverse and GrabCad. You can also grab multiples STL files and mash them together, add text, geometry, anything.... AWESOME.
One limitation is the STL import is currently limited to 25,000 triangles so don't go throwing zBrush madness at it just yet, and of course, make sure you have permission to use the 3D files, and if you modify them, be sure to adhere to the terms by which the original 3D model was shared..
Thanks to the Tinkercad crew for such a fantastic move.
Want to design and 3D Print your own iPhone case, customized to EXACTLY meet your needs? Whether you need a credit card holder, a bicycle mount, an iPad connector, a dog collar, a spork attachement or your logo, come along to the class Design Your Own iPhone Cast to be 3D Printed with Shapeways in NYC to get exactly what you want.
The introductory class will quickly cover the materials and processes of 3D Printing then it will be heads down in Inventor Fusion to design your case.
It is important to bring your laptop, a mouse and power supply and download Autodesk's Inventor Fusion (free) so you can design your own iPhone case to 3D Print.
Want to get started 3D Printing but do not know which 3D application to start with, what material to 3D Print in or exactly what 'wall thickness' really means?
If you are in New York this week come along to General Assembly where you can learn how to start.
This introductory class will cover the basic principles behind design for 3D printing, the free tools available to get started and the materials and processes of 3D printing. The course will also step through some simple 3D modeling techniques to get you started designing for 3D printing so bring your Mac or PC laptop, charger, and an external mouse so you can follow along.
This weeks Designer Spotlight focuses on Alex Delderfield, creator of Delta Edge, a shop specializing in Minecraft figurines. Here he shares his story of how to build a successful shop and internet following. Read on for some great tips for shop owners!
Tell us a little bit about yourself: Who are you? Where are you located?
My name is Alex Delderfield (I go by the online persona 'AD-Edge'), I'm from South Australia, 23 years old and currently studying a Bachelor of Computer Science at Adelaide University.
What brought you to 3D printing with Shapeways?
Working with Shapeways and 3D printed objects was a natural progression for me, I'd been prominently working in 3D (for the most part with Blender) since high school. I first heard of Shapeways (and 3D printing) during my 2 years writing articles on Blendernation for Bart Veldhuizen (one of the community managers at Shapeways). Bart would write up the occasional news article about an object made in Blender which had printed via Shapeways.
After hearing about 3D printing, in particular how easy and accessible it was with Shapeways, I joined up on the forums and started browsing around occasionally looking at the things people were creating.
At the start of 2011 I decided I couldn't wait any longer and produced my first 3D print. It was a 3D figurine of a character (Mew) from the well known Pokemon series I watched as a child.
Fast forward to the end of that year and I'd started to come up with some ideas that people would potentially really like. The final push for me, after I had some ideas forming, was when the full colour sandstone material was released and I could see the quality. It was the material I was most interested in because it printed in full colour, meaning I wouldn't have to paint a hundred models by hand. I started to get serious about my main Minecraft idea and started working on some new objects to print.
What's the story behind your designs? How did you get the idea to make Minecraft figurines?
Since I started with a figurine, most of my initial ideas continued down that path. I wanted to do something a large amount of people would recognize and say "I want that!". So I focused on trying to find something which I would really want, which didn't yet exist (not easy!). I was heavily into Minecraft at the time (and still am) and really appreciated the minimalistic retro graphics, not to mention one of the most infamous gaming bad guys of all time - the Creeper, which was gaining a reputation almost as quickly as the game itself. I was also seeing some other Minecraft 3D printing starting up, but no one had printed the popular animals/mobs from the game at that stage.
The Creeper model turned out to be the first model I had ready to print (early Jan 2012) - modelling the creeper, getting the textures working right, making it hollow and working out the whole process to get the model from Blender onto the Shapeways website ready to print, took several months of work.
After the Creeper was ready, I whipped up a couple of other figurines to also include in the order. I'll be honest, at this point I was nervous about how they would turn out. Either way, the day came when the models arrived, the first thing I thought when I pulled the Creeper figurine out of its tomb of bubble wrap was "This is amazing!". The quality and look of the model far exceeded anything I was expecting, and I knew I had to buckle down and finish the idea.
So from then onwards I was set on the plan and started getting more efficient at producing print-ready models, at one point I made 8 in one day, which was a bit of an improvement on the 3 months it took to get the Creeper figurine done!
How did you learn how to design in 3D?
Mostly self taught, but I have to credit a lot of it to the community which surrounds Blender. Without the community there wouldn't be the amount of support, documentation and tutorials there are these days. Especially now with the more serious sites that have popped up, focusing on providing high quality tutorials. So when 3D printing came along I was pretty much setup to get right into it.
How do you promote your work? What would you say are good tips for other shop owners?
This is where I probably spent the most time planning and working. I had a very strict plan to follow right from the start, with several phases and milestones to complete to make sure I was on track. The main thing was that I didn't want was to just dump some models in my Shapeways store to see how they went. I wanted prototypes of the models printed, pictures for galleries ready, videos, various other networking and popular sites covered and a website all ready for the first day of my designs going 'public' to the world. Ed note: This is a great approach, as then the first time people see your work they are blown away by a finished product, not just a work in progress.
The video advertisements for Youtube were probably the more interesting part to work on. Even before working on them I worked on a more 'viral' based Minecraft video with lots of flares, slow motion, and papercraft figurines going up in great big explosions (no Shapeways prints were harmed here! I promise).
This video started getting thousands of views, and was uploaded well before I had the videos complete for the 3D printed figurines. It helped me establish a 'presence' in the Minecraft community before the figurines went public, so I felt like that was a good way to start. It also meant that as soon as my shop and advertisement videos went live, I could just add links right to the start of this already popular video which is currently getting about 6k views a day alone.
I put together a quick little website to act as the central host for all the information and I also set up Twitter and Facebook pages, which are starting to gain momentum. I wanted to have them setup from day one as well and I plan to host give-aways and contests later on when there are more followers to interact with.
How did you get your designs on reddit? How did you find out about the Minecraft Monday show and get your figures on it?
One of the trickiest things about posting something on Reddit is posting at the right time to get a lot of exposure, choosing when something's likely to be popular (25% guess work, 75% luck!). I'd been browsing the /r/gaming subreddit for a few days prior and had seen several 3D printing related posts (mainly 3D printed characters from games) becoming very popular.
Originally I posted my album as a reply comment in one of these other topics. Within a few hours I had 2,500+ views and a bunch of comments, all of this when I posted in someone else's topic. It was at that stage I thought I'd throw the album up in its own topic to see what happened.
The response was crazy, the topic rocketed to the front page of the gaming subreddit within a few hours. When I went to bed that night the album had 80,000 views, I woke up the next day and refreshed the page - 500,000 views and a ton of comments. By the end of that day (48 hours since the album was initially posted) it had flown past 1,100,000 views. Later on it would reach almost 1.5 million.
I'd been following the Minecraft Monday show since earlier this year, I think I actually found it when I was scoping out places where I could potentially show these figurines off. I even submitted the 'viral' Minecraft video Id made, which really helped it get up and running on Youtube. I've kept in contact with Keith, the guy who runs the show, ever since. He is really supporting of the entire Minecraft community.
I recently shipped a bunch of figurines his way, to be given away on the show. They haven't yet appeared on the show, but I'm hoping they will arrive in time to be show on the upcoming Minecraft Monday show in a day or two.
What did it do for traffic to your shop?
Shop traffic was 10-12 times more than normal over the weekend they were on reddit.
The website got, in 2 days, more than the previous months total views.
Sales over that weekend were also impressive, and for the week following I've been having sales every day.
How are you handling the increased volume of sales?
Its business as usual at my end, I get the usual emails notifying me that there has been a sale, general questions for customers or notifications when a model has been produced and shipped, but as far as the logistics go its been pretty much the same for me, with Shapeways producing and shipping my orders! There was a lot of emails, PM's and comments/questions on Reddit back when it was super popular, so that did take quite some time to manage, but it was great hearing what people had to say about the figurines, and all the enthusiasm was quite motivating.