This week we are highlighting a well-known shop who has used Shapeways to make their beloved game, Kerbal Space Program, come to life! Based in Mexico, it takes a team to build the wonderful world of the Kerbal Space Program. We’re hearing from Dan Rosas, one of Kerbal’s 3D artists.
Tell us a little bit about yourself: Who are you? Where are you located?
The home of Kerbal Space Program is in Squad, Mexico City. Squad is an indie developer that started small, and is right now in active development of KSP. I have been on the team for almost three years, and currently lead the team developing in-game assets. My work consists mostly around the Kerbals, whether they are used in graphics, animations, or being 3D printed by Shapeways, and it’s my responsibility to make them (suffer) have interesting stories.