I've recently joined Shapeways and figured now was a good time to introduce myself. I'm
Alan Hudson your new 3D Tools Developer.
First, a bit about myself. I'm a long time Open Standards and Open Source developer. I'm the project leader for Xj3D which is used to processes your models. I've also been involved in the creation of the X3D and COLLADA standards. Over the years I've put out over 1 million lines of Open Source code like on Aviatrix3D, and I'm excited that Shapeways wants to continue that trend.
I'm going to head up the development of our 3D toolchain. We'll continue to improve the supported 3D formats and reduce the processing time of the system. In addition I'll be putting out code to enable 3D editor creation. In a future post I'll sketch out my plans for this library. But as a teaser it will include Shapeways API support and some code to help in hollowing out your models.
We are working on a highly available viewer that is available to all web clients. Likely this will be through a series of fallbacks, ie test for WebGL, test for Flash... else fallback to images. Its on my radar, will get you expected dates when I know them.
Your dice rock btw, my gamer friends are blown away.