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Designer Spotlight : Johnny Kelly about using 3D printing to make stop motion animation


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Were the materials recycled after the project was completed ?
#1 JC on 2010-02-24 14:54 (Reply)
brilliant!
#2 Rob Mack on 2010-02-25 06:35 (Reply)
Great work on the animation :-) The result is excellent.

Quote from Johnny Kelley: "Once we got the models back from Shapeways we did have to spend a huge amount of time sanding down the models to get rid of the faceted surface, and making the curvature perfectly smooth. I think however, that this may be more to do with the limitations of 3D printing, and the material we used (White Strong & Flexible), rather than Shapeways in particular."

I don't agree at all with this statement. It has everything to do with the amount of polygons that were used to make the apple. I think the modeler that made those forgot the look at the models without any smoothing. A common mistake that happens with any beginner that doesn't read every guide that Shapeways offers to anyone. Anyone is perfectly capable to get a smooth apple within the 200,000 polygon limit that shapeways offer.

Just my two cents :-)
#3 Rob Parthoens on 2010-02-27 12:07 (Reply)
awesome!! kan me de appel stress nog goed herinneren, maar het resultaat mag er wezen!
#4 Michelle Brouwers on 2010-02-27 17:29 (Reply)

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