In the first tour of Shapeways new 3D tools we talked about all of the automatic and instant checking done by our software when your model is first uploaded. This video will give you a quick tour of what information 3D tools can provide about your design file when it does not pass a manual check from one of our 3D engineers at our factories.
ShapeJS, ever heard of it? I did, but it took me a long time to actually look at it and try to understand it. The whole idea of using code to model a part looked really hard, and is not what I am familiar with. I can use SolidWorks to model, tried Blender twice and Rhino once. In the end, I always stuck to what I knew, SolidWorks. It became time to step out of my comfort zone and try something new.
The great thing about 3D printing is the option for mass customization. For a lot of designs, I already use the co-creator options. This way, I can offer rings in difference sizes and a key sleeve that can be adjusted in size and with text. But every order still takes time to make and that order cannot be produced until I make the model. Therefore, I looked into ShapeJS.
The picture above was a first rough sketch (made without the intention to show it to anyone else, this is often referred to as “pseudo code” where you write out in plain words what you want to code to do and in what order). I wanted a hollow cylinder by subtracting a small one from the big one. Next a part should be cut out – this is the opening for the key. So I need to make a box, give it a position connected to the key radius and subtract it from the hollow cylinder. The design also needs a hole for the key ring. The position is determined by user input as well as the size of the hole. Finally, the key has some text that needs to be on the front. With this, I had my recipe for what I wanted to make. And then I realized I did not know what my ingredients were. The examples showed how to make a box, but how to make a cylinder? I couldn’t really find a list with explanation of all shapes and functions that would be useful for modeling. I did find more examples, and from that I used the cylinder. I’m not going to describe every step I took to create my model. But I can tell you how it went globally: like creating Frankenstein’s monster. Copy here, paste there. Use a part of this example, use a part of that example. Adjusting things to see how it works. Deleting stuff if I didn’t know what it did. If the script stills runs, okay. If not, put it back. It’s not a sustainable approach for creating very complex shapes, but it is a great way to learn new stuff.
In the end, it worked! With the set input from the user (key diameter, key thickness, keyhole diameter, distance keyhole to top) a key sleeve is created. It took most of my Sunday afternoon and evening (and a bit of my Saturday). Next step is getting in the ShapeJS co-creator pilot so this could actually be used for sale. And then it’s time to learn and create more!
It’s a new year and we’ve jumped on the annual bandwagon and resolved to improve ourselves. What better way to do that than to improve how our talented designers use Shapeways? Earlier today we told you about the new Shapeways 3D Tools - our new suite of tools that will enable you to check your designs using the same guidelines our 3D Printing Engineers do. Here’s a quick video tour of the automatic checking tools.
We’ll be diving deeper into these new features for the rest of the month, talking about tips and tricks to get yourself inspired, up to speed and printing like never before.
In the meantime, we’re dying to know: What are you most excited about making this year?
The folks at UArtsy have created a free 3D modeling course called Learn Maya: Polygon Modeling with Michael Mckinley. All you have to do is follow the link and register. They’ve also got a great offer for the Shapeways community: 20% off of any course you choose. Simply register and enter the code SHP20OFF upon checkout. The staff at UArtsy recommends 3D Printing for Artists With Joseph Drust and Jewelry Sculpting In ZBrush Fundamentals With Tomas Wittelsbach, as two great starting courses for Shapeways designers.
UArtsy.com is a 3D modeling and sculpting course site started by Ryan Kinglien, the first product manager for ZBrush. The site offers a on-demand and live courses in several techniques.
Go ahead and learn a new 3D skill and make 2015 your year!
We have our Campus Battle winners! After a tough competition for the last 6 weeks, Michigan Tech University came out the winner and every student at MTU who registered during the contest will receive an additional $75 in print credit and a prize pack from Shapeways and friends! With over 200 schools competing it was close race. The runners up included:
- Princeton University
- University of California – Los Angeles
- Rhode Island School of Design
- Maryland Institute College of Art
We wish everyone could be a winner but luckily you’re still ahead with our 10% Education Discount. And don’t forget you can get further support for specific projects by applying to the Shapeways Education Grant or get in involved with our Shapeways Crew Campus Representative program. Check out more information on our Education page!
Hello there! My name is Lauren and I’ve been lurking around the Shapeways world as Designer Evangelist for the last year. Today, I want to let the world and the Shapie community know about the commitments we’re making in education and 3D printing.
Shapeways Education Program Benefits include:
10% Discount – We always offer students and educators a 10% discount on their own model prints. Students & educators can register a school email address with Shapeways and save 10% all orders in any of our 40+ materials. Students, head to Shapeways.com/education. Teachers, check out Shapeways.com/educators.
Campus Battle – We’re serious about supporting student work. University students who register on shapeways.com/education between now and November 15, 2014 will receive $25 in printing credit towards their own designs. Students at the school with the most signups will receive an additional $75 in Shapeways credit.
Education Grant – Everyday we hear about how Shapeways is helping students create awesome work such as product development, architecture, and engineering projects. Now we want to help you make those projects really come to life by announcing the Shapeways Education Grant. Each semester we will make up to $5,000 available in Shapeways printing credit awarded to student projects. The application process is detailed on shapeways.com/education.
Shapeways Crew Student Representative Program – Become part of the Shapeways community (and get free stuff)! We love for students to represent us on their campus, and by joining our Shapeways Campus Crew Representative program, You’ll get exclusive offers from Shapeways. Whether you’re printing maquettes for your architecture studio, sculpture materials for Fine Arts, custom arduino enclosures – you name it we can 3D print it!
3D Printing Tutorials – In an effort to help everyone learn 3D design, we’ve assembled one of the largest collections of 3D printing tutorials out there, covering everything from design tools to selling on Shapeways. Whether you’re still in school or a lifelong learner, there are tips for all levels from our team and community of experts.
API and Shape.js – CS Majors are facing a world of competition in apps and services. Today, Shapeways opens entirely new vertical markets for physical products via our Shapeways API and ShapeJS. ShapeJS let’s you create interactive and customizable digital blueprints of physical products and the Shapeways API let’s you price and sell those products to customers around the world.
So I’d like to welcome students, teachers to Shapeways where we’re committed to educating everyone on the ins and outs of 3D printing and giving you all the skills to print your very own ideas. Scope out the education information page and register for your discount and perks. Happy printing!
The Metropolitan Museum of Art in New York City has a very friendly policy with 3D scanning. The museum not only allows 3D scanning but they had design graduate student Decho Pituckcharoen create a guide book to help you learn how to do it properly. As a collaboration with the Met Media Lab, Decho created this friendly guide to help visitors do exactly that. Not only did he set about to create an accessible manual for visitors interested in digitizing the art but he also had to learn how to use the technology himself. It is this type of enabling research and sharing that we’d like to see more of.
Below we asked Decho a few questions about his process of designing for and explaining this new technology to beginners.
What is it about the 3D scanning process that made you want to make this guide book?
As a designer who has worked with print medium for a long time, I’m interested in 3D printing technology. Right away Don, the manager of media lab, introduced me to the 3D scanning software 123D catch, which isn’t exactly a scanning program but photogrametry, which is really easy to use. What I really need is just a digital camera or phone camera to take pictures of art piece and the software converts them to 3D models.
So, I did some research to find tutorials or how to use this technology to produce your own projects. Mostly the tutorials that I found were serious looking or had lots of text to read. That was when I had an idea that why don’t I make it friendlier than a usual one.
I got my inspiration from a simple IKEA instruction that lets pictures describe step by step of assembly. I think it would be a easier if users can understand how to use 3D scanning for their projects with user friendly information graphic that might be practical for non-tech savvy users to use. By combining simple 3D scanning software + user friendly instruction, I believe that my guide book will have a potential for anyone who is interested in 3D printing area.
Did you learn anything unexpected about working in 3D?
After scanning objects, 3D scanning software algorithm will calculate and simulate over all shapes for a 3D model. I was amazed that it actually filled and completed a part that I couldn’t scan. For example, on the very top past of a big and tall sculpture.
I also learned about digital 3D community while I was researching about my project. There are a tons of open source objects and projects that they share to us. For example, If I need a business card stand, I will just download it and print it out from my 3D printer. That is like a magic place to me to see many makers who want to contribute useful resources for us.
Do you think that being able to 3D scan will add value to a museum visitor’s experience?
I personally think that it will definitely add more benefits about educational purpose to visitors. They can scan objects form the museum and keep them into digital formats in order to study at home or everywhere else. Moreover, visitors can see art in different angles from 3D files that they can’t do in the museum. Therefore, they can observe more details about each art piece to use for their research.
After scanning, art piece from the museum can be presented to different formats. For example, story telling animation, interactive websites or kinetic figures that will be attractive to young audiences.
It’s true that seeing an actual art piece you can feel more authenticity, but for some audiences they don’t have a chance to go to have their own experience at the museum; for example, people who live abroad or disabilities. With 3D scanning technology, they can take advantage by seeing art pieces through virtual 3D world from everywhere or on the internet instead. More over, it will add more value to disabilities especially blind people since they can experience by touching shape and texture of each replica art piece that is scanned from the museum.
How do you imagine this scanning and printing technology will be used in the near future? say, in 10 years?
I imagine scanning and printing technology will be used to produce more and more objects with verity of new materials. Importantly, for medical profession filed that human organs can be reproduce with very fine details and quality. Maybe, It will be awesome that we can use 3D scanning to keep our identity instead of taking pictures on our ID cards. I predict that 3D printers and scanners will also be apart of household objects. they’ll be very portable. If you break something in your house, you can reproduce it again and again. I hope that 3D printing industry and community will grow bigger to wider audiences and people will think that it’s not a complicated things to learn and use.
For more info on digital happenings are the Met check out their Digital Underground Blog.
Eyebeam Art and Technology Center and Shapeways, in partnership with NYU MAGNET space in downtown Brooklyn, graduated the first group of Computational Fashion Masterclass students this July.
Core instructors Casey Rehm and Bradley Rothenberg inundated the participants with intensive generative and pattern making code strategies in programs like Processing, Python for Rhino and Grasshopper.
The course was a unique opportunity for creatives from different industries to come together and develop cutting edge garments that push the limits of additive manufacturing technology. The students came from various backgrounds including interaction design, fashion design, and engineering. Shapeways community member and master of the meme, Ryan Kittleson was on hand to teach freehand digital sculpting. Lisa Kori provided an introduction to digital flat pattern generation from her OpenFit project.
During the course instructors and students addressed different design topics around the customization capabilities of 3D printing and how they lend themselves readily to creating one-of-a-kind yet mass-producable garments. Students had access to the bountiful materials and fashion tech resource in NYC and got feedback from fashion designer Gabi Asfour of threeASFOUR. The finished designs are currently in production at our factory and will be on display during Fashion Week in NYC this coming September.
Computational Fashion is an Eyebeam initiative bringing together artists, designers, scientists, and technologists with the fashion industry to explore emerging ideas and develop new work at the intersection of fashion and technology and is supported in part by The Rockefeller Foundation Cultural Innovation Fund.
by Corinne Iozzio
When you look at some of the intricate custom designs 3D modelers are printing these days, it might seem like getting into rapid prototyping is too complicated for any beginner to tackle. Not so. Even with only the most basic set of art and graphic design skills, you’ll be able to create your first 3D model in no time. Don’t believe us? Read on for some extra convincing.
The simplest 3D designs start on paper. You might set out to jot down an idea for a pair of earrings or a bottle opener, but if you’re prone to doodling, you probably have dozens—even hundreds—of designs dotted throughout your notebooks and sketchbooks. Each one of those is a kernel of an idea for a 3D design. Use our tool to convert any doodle to 3D, or watch our Skillshare class ($9) to learn how to tweak and improve doodles digitally.
A simple Sharpie drawing became this loopy pendant. Corinne Iozzio
Photoshop isn’t just about touching up flat images anymore. You can use all your favorite (and familiar) image-editing tools, such as brushes and gradients, to tweak the color and texture of existing 3D designs. (If you’re feeling adventurous you can even start a new model by “extruding” a 3D design from a 2D picture.) Bonus: New 3D printing tools in the latest version of Photoshop Creative Cloud includes an option to print directly to Shapeways.
Image: 3D printed garment by Sabina Sagadiyeva printed with Shapeways.
Photo Credit: Amber De Vos for Patrick McMullan
Shapeways and Eyebeam are pleased to announce the first ever Computational Fashion Master Class to be held at NYU Polytechnic in NYC. In this ten-day intensive workshop, selected participants will learn, experiment, and collaboratively create work that interrogates the emerging modes of digital textiles modeled directly on the body.
The masterclass will run from July 18-27th, 2014.
Follow along with our merchandizer Aimee in this 2 minute tutorial. Aimee shows you her process for designing a custom pendant using nothing more than a pen, a piece of paper, a camera phone and our 2D to 3D creator app.
Try for yourself with the 2D to 3D creator app here and a tutorial: How to use the 2D to 3D converter app. We’ll be seeking more entries to the series How I Made so if you’ve got an idea for a short video add it in the comments or contact education [at] shapeways [dot] com. Happy making!
What is the geometry behind leaves, starfish, flowers, clouds, waves, honeycombs, seashells or the human body and movement?
This week Daniela Bertol, the Shapeways Designer in Residence at the Museum of Arts and Design in NYC, will explore the geometric laws behind natural forms to recreate them as parametric digital models, which will be fabricated using the formlabs 3D printers. Several of the digital models will be developed from the explorations of Daniela’s book Form Geometry Structure: from Nature to Design. Each day of the residency will be devoted to a different “bioform” developed from a parametric associated software and 3D printed. Several yoga postures performed by the designer will be 3D scanned and 3D printed, providing 3D digital/printed models of frozen movements.
Sebastian Schild had a problem: His bird Jim was stressing out and everything Sebastian tried to do to help him just didn’t do the trick. Then an .stl and some ingenuity came to the rescue. Here is Sebastian describing his process:
“The names of our birds are Jim and Knopf, after characters in a German TV show for children. Our male bird, Jim, needs the collar because he started to pick out all of his feathers. It started about 2-3 years ago and in the meantime he had picked out nearly all feathers from his front, his legs and under his wings. That must be a psychological problem (perhaps with his “wife”) because the veterinarian did not find any other cause.
Live in the NYC area? Love all things 3D printing? Want to work hands-on with designers and education groups to explain all the interesting facets of what Shapeways can do? Then we want to talk to you!
Shapeways is looking for two candidates for a paid internship in the NYC metropolitan area. You will be working with our Design Evangelists Duann and Lauren on education and outreach around a special exhibition to be announced soon.