Getting your design to match your budget by experimentation can be a little tricky, but with a little math there's really not much to it. The volume of an object is proportional to the cube of its size, so you can calculate the new size as follows:

Yes, well, there are days that I don't feel like computing this either, so we've created this nifty little calculator tool. Just enter the price that we're now quoting, enter the price that you'd like to pay and bam! There's the scale you need to apply to your object to get it at
just the right size for the price.
Enjoy!
Size Calculator
Do you need to make your object match your budget? Use the Size Calculator to find the right size!
Example: a scale factor of 0.50 means reducing your object to 50% of its original size.
Resize, Get the Right Price
I was thinking, this tool would be more useful if it told me how big I could make something at a set price ($200) with a given material (white strong flexible). Then I wouldn't need a quoted price to get results.
Also, most people don't give a crap how the math is done, so I wouldn't feature the equation at the top of the page. At most, it should be a side note.
Rock on,
Jake
maybe with references to some dimensions?
@pepe: you'll find our cm3 prices here: http://www.shapeways.com/about/material-options
You can use hollowed out models from what I understand.
I guess its a bit tricky to calculate a models exact volume but an fairly good estimate would do.
I guess all this will be clear if I actually upload a model and try it out but I don't want to make a model of something if I later see that this will be to expensive.
I guess a small note will do for me on how the price is calculated.
...that's the point.
we're using the actual volume, not the volume of the bounding box. That's why you can save money by making your objects hollow!
Cheers,
Bart
http://blenderartists.org/forum/showthread.php?t=84827
when you hit Alt-p you won't see anything happening, it's because the output is shown in the dos console. Don't know if it works under linux where you usually don't have blender running along a terminal....
hope it helps
pepe