Blender 2.46 X3D Import Good to Go

Posted by in What's Hot

When Blender 2.46 was released, the bundled X3D exporter was updated as well. As a result, the exported X3D files were no longer recognized by Shapeways. We’re happy to announce that we’ve fixed this issue!

There are now two ways to get your design from Blender into Shapeways: either by exporting as X3D or as STL. Both fileformats have a tiny gotcha that you should be aware of: the default Blender unit is interpreted as 1 meter. Be sure to scale your design down before exporting, or you might just find it a tad too expensive to print ;-)

3 comments

  1. cwebber

    As a blender user, I must say… this is fantastic! Thanks for being aware of and supporting free and open source software tools!

    1. Bart Veldhuizen

      Hi cwebber, there are actually a few ex-Not a Number employees here so Blender is in our blood I guess ;-)

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