When a power outlet is out of reach and you're in need of some loud jams, the iPhone speakers don't often cut it. Sigh no more.
Schreer Design has created an analog amplifier for the iPhone called the iVictrola Gramophone, based on the old Gramophones of the late 19th and 20th centuries. The amplifier comes in two parts, including a sound magnifier and horn, which is adjustable up and down.
We didn't believe it at first, but it actually works astonishingly well! See it in action:
Minecraft forums' interviewer Sacheverell has posted a video interview on with Eric Haines of MineWays fame. For any Minecraft fans it is a great intro into how and why he has made it easier for you to export your worlds for real with 3D printing. For Shapeways fans it is an inspiring story to see a Shapeways community member be so generous to make a bridge to the Minecraft community, to help let them make amazing stuff with 3D printing.
Eric also give a Shout Out to the MineToys crew, such a gentleman.
Here at Shapeways we can see the popularity of each of the materials we offer for 3D printing via the volume produced but we would love to know what is YOUR personal favorite material and why?
Personally I am falling in love with some of the new materials we have been experimenting such as the Squishy Material and other secret(ish) ones, but what is your favorite and how could we improve it?
A recent study by the Shapeways Insights team highlights the negative effects of procrastination, including poor decision making and prolonged datelessness. The team followed around a group of subjects between the ages of 18 and 45 over the course of their adult lives to track their procrastination patterns, avoidance behaviors, and excuse generation abilities. The researchers were particularly interested in understanding the correlation between procrastination and happiness.
In summary, the team found that "procrastinators" were less happy, corroborating research conducted by Steel (2007).
The most empowering aspect of Shapeways for designers is being able to sell your 3D printed products in your Shapeways shop and receive a passive income. Once you have your Shapeways shop and product pages properly set up, you do not need to do anything else except promote your products and Shapeways does the rest.
We do try and help promote products on our blog, Tumblr, Facebook, Twitter and other social media outlets as well as on our newsletters, product features and the Shapeways home page.
When we do feature products on the Shapeways home page the products typically see a spike in traffic with a relative sales increase so it is well worth ensuring your products are properly documented. Above you can see an example of a product page typical traffic with a spike once featured.
New York based Kevin Wei is an architect turned jewelry designer who has been blowing us away with his new line of beautiful bracelets and necklaces in Sterling Silver. We had a chance to catch up with him at the Shapeways Meetup last week and were inspired to share his story.
He's a big thinker, who tries "to work like writers do, with the world as my muse, technology like a pen in hand, to discover the biography of things."
Tech he couldn't live without: Digital calipers, DropBox, and Shapeways (his words, not ours!)
Favorite material: Sugru
Favorite font: Any font, as long as the words are extraordinary
3D software of choice: Rhino, Grasshopper
Most prized object: The buckle on my backpack. It once saved me in a bike vs. taxi accident
Morning person / night owl: Sometimes neither
How did you learn to design in 3D?
I taught myself and learned from others, but that was easy. I'm more
interested in learning how to tell a story, how the art of storytelling
resonates through acts of making. It's difficult, powerful, and I'm
still learning how to do it.
How would you describe your creative process?
I root my work in the complex heritage of craft, design, and art,
and then I execute it through techniques of architecture and
engineering. It's all about equipping old ideas so they might flourish
in a very different time and context. I think the Cosma Bangle is my
best example so far. Its intricacy and construction absolutely require
today's technology, yet it has a historical and cultural story that goes
back nearly 1000 years to the humble artisanship of mosaic workers.
There's something powerful about translating ideas and methods into
stories for a new millennium.
“We built about 8,000 mouths,” key animator Ian Whitlock said,
explaining how he brought the various characters to life in an unusually
short time. “For the Pirate Captain model, we made 257 separate mouths.
For someone like Charles Darwin, we probably had about 130 mouths.”
Here we see Aardman embracing the power of the 3D printer to print complexity for free, with traditional production, each separate mouth would have had to be produced from scratch, but with 3D printing the animators could use 3D modeling software to create the mouth, then make minor variations to get a range of facial forms, then 3D print the entire batch.
“When the mouths are printed out, they’re
sort of a flesh color. It’s the same technology used to create hearing
aides. They have about 14 different skin tones … once it’s done, we sand
it and paint it.”
Interestingly they must have used monochromatic 3D printing such as laser sintering instead of full color 3d printing possibly to get higher resolution. We are bound to see more and more 3D printing used in animation, from the high end Aardman's to the DIY animators doing shorts in their living room.
Huge torrent site the Pirate Bay has just announced a new category Physibles for Data objects that are able (and feasible) to become physical.
We're always trying to foresee the future a bit here at TPB. One of
the things that we really know is that we as a society will always
share. Digital communication has made that a lot easier and will
continue to do so. And after the internets evolutionized data to go from
analog to digital, it's time for the next step.
Today most data is born digitally. It's not about the transition from
analog to digital anymore. We don't talk about how to rip anything
without losing quality since we make perfect 1 to 1 digital copies of
things. Music, movies, books, all come from the digital sphere. But
we're physical people and we need objects to touch sometimes as well!
We believe that the next step in copying will be made from digital
form into physical form. It will be physical objects. Or as we decided
to call them: Physibles. Data objects that are able (and feasible) to become physical. We believe that things like three dimensional printers, scanners
and such are just the first step. We believe that in the nearby future
you will print your spare sparts for your vehicles. You will download
your sneakers within 20 years.
The benefit to society is huge. No more shipping huge amount of
products around the world. No more shipping the broken products back. No
more child labour. We'll be able to print food for hungry people. We'll
be able to share not only a recipe, but the full meal. We'll be able to
actually copy that floppy, if we needed one.
We believe that the future of sharing is about physible data. We're
thinking of temporarily renaming ourselves to The Product Bay - but we
had no graphical artist around to make a logo. In the future, we'll
DLD (Digital - Life - Design) is a global conference network on innovation, digital media, science and culture which connects business, creative and social leaders, opinion-formers and investors for crossover conversation and inspiration. This year Shapeways CEO Peter Weijmarshausen presented 'The Future of Stuff' to the audience in Munich, other speakers include Jack Dorsey of Twitter, John Donahoe of 3Bay, Arianna Huffington of Huffington Post, Yoko Ono of, well Yoko Ono and many more amazing minds.
You can see the video of Peter's presentation on Livestream following this link but you may need to scroll down as the Livestream wants you to watch the live feed.
The GeoBling series of jewelry started in 2011 by the Society for
Printable Geography uses data from NASA's Shuttle Radar Topography
mission to create artifacts resembling the countries of the world with
realistic terrain information. Using complex algorithms created by
computational geometry and geodata The Society for Printable Geography can create a custom piece of
jewelry for almost any country in the world within seconds.