If you order a model, in White, Strong & Flexible, that is above $500 then you will get a 25% discount.
Any amount above $1000 gets you a 75% discount.
For example: if you purchase a model costing $3000, you would get a discount of $1625 and pay $1375. 25% discount over the amount above 500, and 75% over the amount above 1000.
This discount is valid for the first 50 models. email service@shapeways.com, put Think Big in your subject line and include a link to the model or a model name that you would like to order in the email. The discount will be over the price of the 3D printing not the mark up portion of the amount that goes to the designer.
So why are we doing this until October 10th? We've been thinking and tinkering a lot with our pricing model lately. We know a lot of you would like to make larger things but are being held back by cost. We also think that if people see larger 3D printed objects they will be inspired to make lots of things that are not yet on Shapeways.
Larger models do cost a lot more to make because they take up more space and time in the 3D printers. But, larger models equal bigger orders. And one large model worth $2000 requires less handling, cleaning etc. than 500 smaller models that would cumulatively equal the same amount.
This is an experiment, to see if you guys love this, to see if this stimulates you to Think Big, to see if after we do all the production and then the math our assumptions on pricing will turn out to be true. We know that not everyone has a few thousand or a few hundred dollars, right now, that they can spend on 3D printing. Even though we can understand if you're sorely tempted by a Geary Cube, a captured heart or a Fractal Conch. But, we hope that the few people that do take advantage of this help us all learn on how to make Shapeways cheaper for everyone.
University of Washington's Solheim Rapid Manufacturing Laboratory, and Professor Mark Ganter are at it again. The same people, the same University that just months ago brought us Ceramic 3D printing have now come up with glass 3D printing.
Professor Ganter is a Shapeways community member and announces ceramics 3D printing and glass 3D printing breakthroughs on our forum which is one of the most ridiculously flattering things ever to happen to us.
In the press release Mark is quoted as saying, ""It became clear that if we could get a material into powder form at about 20 microns we could print just about anything." The Vitraglyphic process uses the powdered glass and a binder. The research was done by graduate student Grant Marchelli.
The cost of the 3D printing material is much less than other materials and the material should be great for artists and consumer materials. Opinions are divided around the office if it looks good but, we all think it is a huge breakthrough.
The best thing is that Professor Ganter, Grant Marchelli and Solheim Rapid Manufacturing Laboratory decided to make their invention available for free for general use!!!
You can check out more information on the site here.
I mentioned Mani Zamani and the awesome model Rose Keeper in the previous post. Mani used Shapeways Steel 3D printing and existing Revoltech joints to make a movable, pose able model that is just amazing.
Below Mani explains to us, a great and inspirational story, the journey to Rose Keeper.
Well I am a foreign student and graduate of the Design Academy in Eindhoven and as long as I remember I was always fascinated by those giant robots from Japanese animation specially the old school ones. So based on that background, believe it or not, I decided to become a designer.
After coming to The Netherlands,
in my forth year of study I started a project in the plastic course which the
focus was designing a robot action figure based on injection molding in a form
of kit model for kids. For that project I used the simple technique of making
all the parts with balsa wood and simply vacuum form them with polystyrene (the
same material used for kit models) and I used Lego parts for the joints.
A month later a friend of mine who is also a computer nerd introduced me to Shapeways. And that was a big deal really big deal. See after 5 years of modeling in Rhino3d and printing data sheets to make parts in foam and balsa, Shapeways was a big eye opener.

So I decided to go straight and without any test print I ordered my first model which was also a very human like robot inspired by ninja-samurais (The Samurai-Poet Project).

As you can see every thing is printed by Shapeways except the ball joints system which I order them from Japan. I did some test prints of the same ball and socket system with SLS(White, Strong & Flexible) but it was not as strong as I expected to be specially for the hip joints where there is more weight but I did use the SLS ball joints in arms where there is no weight issue there .
It was after this experience which I came up with the conclusion that ratchet and klicky ball joints are better solution for heavy models and after some research I found Revoltech.
Now what is Revoltech: Revoltech is an action figure line from the Japanese company Kaiyodo. The main selling point of the line is the 'Revolver' joint, which all of the figures utilize. This gives the figures a high degree of articulation, allowing for many dynamic and varied poses.
Exactly 4 months before my visa expired I
saw an announcement of metal 3d printing for all on Shapeways and I went nuts for
it. I had to design a robot all in metal (I have a goal in my life and it is to
design and build robot figures in as many different materials and techniques a as
possible and become a master of it)
So in order to over come the costs I decided to cancel my summer trip to Zurich and spend the money on this project.

Rosekeeper became a different project during designing. The organic shape of a rose and a background story that I had in mind lead to this creature which is not a robot but a rejected demon from hell which has to find the perfect rose in order to bring balance between the world of angels, demons, humans and birds.
It has 14 points of articulation together with 2 point extra for knees (double joints).
Unfortunately even with Revoltech joints it
is heavy for some poses but I am really pleased with it and this brings me to my
next project which will be to design my own joint system this will also let me
sell my works without any restrictions. (the figure itself is 205 mm long).

Rose Keeper is just an incredible stainless steel 3D printed model by Mani Zamani. It was made by using Shapeways together with Revoltech joints. The model is unique and by using the standard joints, good movement is added to the model at little cost.
It is a great example of what I call Combinatory Manufacturing. Combinatory Manufacturing is using a high end production process that produces unique parts and then combining them with existing mass manufactured parts to add functionality. The unique characteristics of the high end process coupled with the standardized, cheap and available parts. We have lots of examples on Shapeways of this happening ranging from the technological such as the RC helicopters to jewelery such as the Marble Pendants. You can see a video of one of Magic's great marble pendants here and his Shop is here.
Combinatory Manufacturing is a best of both worlds approach using pre-existing functionality in mass produced parts in a novel, useful or interesting way. Some uses such as Mani's use of Revoltech joints in his Rose Keeper model use the mass manufactured parts in expected ways but to great effect.
Chris Jackson's hot Watering can re-purposes a hot water bottle as a dual use hot water bottle & watering can by adding a 3D printed fitting to it. An earlier example of something like this is the 2006 Meta-Morphose initiative. These kinds of products extend the functionality of mass produced products into new areas.
I believe that we will lots of very very interesting things occurring with Combinatory Manufacturing in the coming years. It will be a simple way for designers to design much more complex items and also allow them to leverage their way into people's lives much easier. Instead of coming up with all the functionality within the confines of your own design you can simply make something that bolts on to something else.
Of course Combinatory Manufacturing is nothing really new. Marcel Duchamp was making his readymade's as far back as 1913. His repurposing of the Bicycle wheel seen here or the urinal as seen in his hugely important Fountain piece(that pissed off a lot of people), would fit comfortably into what I'm describing above. Indeed Chris Jackson portion of the TEN XYZ show that includes the water bottle is called "Digital Readymades." So in Duchamp we all have a precursor. And Duchamp not only deserves credit for his huge influence on the art world but also in being remarkably prescient as far as the development of technology is concerned. Duchamp's repositioning of the functionality of art, artist, spectator as well as the objects themselves however was, in my opinion, intended as more of a theoretical exercise. Combinatory Manufacturing differs because it will become a purely practical endeavor.
What could you combine with a 3D print so that the combined product could exceed the functionality of both the print and the mass produced part? What is something standard that you could repurpose? What technologically complex but cheap item do you have that you could do amazing things with?
Photo Credits:
Until the 20th of October we will have our largest contest to date. We will have 9 winners in 3 categories. The categories are Art, Technology & Jewelery. Submit your most inspiring and interesting designs in any of the three categories to win $200 in 3D printing for first place in a category, $100 for second place and $50 for third place.
This contest has more prizes than any other before! We hope that lots of you enter and show us some amazing work!
Until when can I enter?
The last day to upload an entry is the 20th of October. The contest will be judged by a jury of community members and the winners will be announced at Dutch Design Week on the 25th of October.
How to enter?
To enter add the tag "Metal Inspiration" to your model and also add your model to the gallery "Metal Inspiration" when uploading. All models have to be public. All the models in the contest are visible on the contest gallery you can find that here.
So who will be your judges?
Martin Baumers, PHD student in the economics of rapid manufacturing at Loughborough University.
Bathsheba Grossman, pioneer in 3D printing and mathematical art. Her Shapeways Shop is here, we have an interview here and her site here.
Rob Mack, 3D modeling guru/artist, toy designer and winner of several of our previous contests. His Shapeways Shop is here, an interview is here and his website here.

The model up top is Bathsheba's Klein Bottle and bottom model is Rob's Reclining Wink. Now get going, make something beautiful.
Like all technologies, you can put 3D Printing to dubious use as well..
Today's news is a German hacker, Ray. Ray likes to collect handcuffs and find crazy ways to open them.
This time he was able to duplicate the key to Dutch police handcuffs (there's only one key format - duh!). He simply took a high-resolution photograph of a key that was dangling from a policeman's belt, reconstructed it in 3D software and printed it on a 3D printer. And yes, it worked!

It's probably not legal to own such a key so I don't advise printing one, but it does make for a very interesting demonstration of what happens once production tools become democratized.
Now handcuffs are only for temporarily restraining suspects (at least by the Dutch police), so I don't think this is a major issue for them. Still, the trouble with the interweb is of course that once a file it out in the open (as it is in this case) it's extremely difficult - if not impossible - to remove it, making the key in question virtually useless. If this had happened to, say, a master key of a building, you'd have to replace every lock..
This story is not unlike the British police chief Bob Quick, whose secret document was photographed on the street. Do we need to be more careful 'out there'? I makes me wonder what's next; people taking an ultra-high resolution photograph of your thumb to replicate your fingerprint? (yes Ray, we have your fingerprint on file now, too
Replicating your car keys when you leave your car?
[Via blackbag.nl]
This is a post showing you how the Stratasys Vapor Smoothing process works. There is another blog post here showing you more photos and things like build volume etc. There is also a materials page for White Glaze here.
The FDM (Fused Deposition Modeling) finishing process makes FDM models look real nice and is a huge step forward in "consumer friendly" 3D printing material. That is why we are trying out Vapor Smoothing for our White Glaze material.
FDM is a tried and trusted process it produces very dimensionally stable parts in ABS plastic. FDM does not have the level of detail that some other 3D printing processes have. Another limitation is that, until now, FDM 3D printing parts have simply been less pretty than other materials. The surface finish has also been coarse.
If you are making robot parts, functional parts, housings and the like then this process and material are eminently suitable. The Vapor Smoothing process sacrifices some surface detail but removes the one biggest problem that FDM has had: it just wasn't pretty.Until now:

The material that we use for White Glaze is ABS M30-White. After Vapor Smoothing the parts are very very smooth. They look like glazed porcelain from a distance and look & feel much like the injection molded plastics that surround us. There can be a slight unevenness at certain points but generally the process holds up under scrutiny.The part should also be as dimensionally accurate as it was before the process.

Please do not try this at home. It looks deceptively simple but I managed to nearly kill myself and ruin my kitchen doing this(don't tell my girlfriend). So how does Vapor Smoothing work?
1. A FDM printed part is cooled in a cooling chamber.

2. It is then exposed to "solvent vapors" for up to 30 seconds and then goes back into the cooling chamber. This is then repeated.
3. The part is then blasted by soda (sodium bicarbonate or baking soda).

Presto! You can compare an original FDM part with the Vapor Smoothed one below. The original is the top one.



Mitchell Whitelaw's Weather Bracelet is a stunning piece of wearable art. The 3D print visualizes one year of the weather data in Canberra. The outer edge is determined by the daily minimum and maximum temperatures. The holes indicate rainfall. I love this piece, both the look of it and its concept. Mitchell(
Mtchl on Shapeways) also has made the great Phase bracelet it is here in his Shop and you can see pictures of it on the forum here. Mitchell is one of a number of designers working with Processing to generate wonderful items on Shapeways. You can see more Processing art here. You can see more photos of the Weather Bracelet in Mitchell's photostream and read his blog here.Joris: Why did you make the Weather Bracelet?
Mitchell Whitelaw: I'm interested in ways of manifesting data , making it tangible - visualization, but also other forms. Data-sculpture isn't an original idea, I'm inspired by others including Andreas Nicholas Fischer and Fluidforms.
I'm also interested in weather and climate (and the line between the two) and how we can make long time-scales tangible - this relates to an earlier project, Watching the Sky.

J: Where did you get the idea from? The data?
MW: Mostly the idea of wearable data - making abstract patterns literally tangible. Also I'm a huge fan of Nervous System's jewelry (http://n-e-r-v-o-u-s.com) and have been watching their 3d printed work closely. A bracelet seemed like a good template to use - I did an earlier experiment along those lines. I also have a thing for radial time-series, as in Watching the Sky. Then it was a process of playing with forms - I used Processing to generate the geometry from the data.
J: At what show are you going to exhibit it?
MW: It is called Beginning, Middle, End - at the School of Art Gallery, Australian National University, Canberra - opening 6pm Friday 18th September!
J: Is it actually going to be used as a bracelet?
MW: I hope so, it depends if anyone wants to wear it! The current form is really a prototype; I'm planning to fabricate some different versions - including a large one in cut paper. I'm also thinking about other time-spans and locations, and the mass-customization approach that people like Fluidforms are exploring.
Peter Schmitt made a 3D printed clock. It was produced in one piece using the FDM process, the same process we use for our Cream Robust material. Awesome!
Spore is the <buzz-word alert>multi-genre massively single-player metaverse god game</buzz-word alert> from Maxis, published by Electronic Arts. In it, you take a species from the 'cell' to 'space' stage and at each stage you make decisions about its development (more information on Wikipedia).
With the latest update ('patch 5', released last July) they added a cool feature: exporting your creatures to Collada files. Not only can you export the geometry of the creatures, but also their rigs and several texturemaps (diffuse, normal and specular maps). Pretty cool!
On the Spore forums, several groups have jumped on this and are documenting their efforts to import the models into several 3D applications.
So far, I've found Maya, Max and Blender users working on it - if you know of any others please let me know and I'll add them to the list at the end of this post.
I was pleasantly surprised when I met Eric Finley, who uploading his Spore models to Shapeways. Eric uses Blender to import and fix the Spore files and then prepare them for printing. He writes:
I found manifolding/watertightening them to be moderately tricky, involving a reasonably large amount of manual tweaking. Spore's exported DAE files are definitely not watertight, but they're close; the major submeshes (body, mouth, etc) seem to be reasonably close to manifold as-output, but the minor submeshes (details and decorations in Spore) are frequently nonmanifold in subtle ways. Some fairly aggressive remove-duplicates operations, some mesh joins, and a number of out-and-out fill operations all seem to have helped. The worst of it was trying to do manual corrections to the mesh, to rectify something I didn't like about the Spore model... that was quite tricky, although part of that may still be my Blender inexperience talking (for example I'm still not clear on the distinction between "Merge verts at center" and "Collapse verts").
Meet @YevP, @shapeways advocate and embodier of the #SuccessKid energy: pic.twitter.com/OTlnRVMpmb #FanOfTheDay
Once a month we hold our live video chat with the Shapeways community.
That moment is happening now.
Join us at shapeways.com/community/live