Professor George Hart is a rapid
prototyping pioneer. Back when Shapeways was years
away from being an idea and the technology was in its infancy and only used by
Universities and big corporates for R&D he was already making
art on 3D printers.
In addition to being a sculptor he is a Mathematician, a
Computer Science Professor at Stony Brook University and has
published academically on topics ranging from education,
puzzles, cryptography, linear algebra to engineering. Be sure to stop
by his site.
But, as you might be able to determine from the picture of his office,
his truest love is geometry.
So tell us a bit about yourself?
I try to make cool things.
Are you a mathematician or a sculptor?
That isn't an either/or question as I consider myself both. Perhaps
"applied mathematician" is an understandable category, applying
mathematics to sculpture.

How do you approach your rapid prototyping art?
My mind is full of forms screaming to get out. Unfortunately, there is
no time for me to get to them all. I try to give the most worthy ones
the gift of existence, but there are so many material things one must
attend to. Additive fabrication helps me considerably in the process.
I hope viewers can see some of what I see in my works.
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